Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Pour ma part sur Forza, j'ai du pas mal passer par les réglages dès que j'ai eu le volant (pour le freinage par exemple ou on devait le régler sur chaque voiture ou presque).
En tout cas ça me plait bien ce jeu et les sensations ont l'air d'être là.
Un petit clic vaut mieux qu'une grande claque.
Et sur les gameplay "pivot" ben on se retrouve avec des réglages à trouver pour contrebalancer un gameplay bancal à la base.
Enfin ce n'est que mon avis.
Pour 2011 : Shift 2, Top Spin 4, Mass Effect 3, Forza 4, Gears of War 3
BROTHERHOOD Team
Kumik X Ruysaki08
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
BROTHERHOOD Team
Kumik X Ruysaki08
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
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The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
BROTHERHOOD Team
Kumik X Ruysaki08
usk1.jpg" border="0" alt=""/ style="margin-right: 1px;">
ay1.jpg" border="0" alt=""/ style="margin-right: 1px;">
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
Enfin peut être que ca passe mieux pad en main
Bref voici une vidéo avec plusieurs gameplay
http://www.youtube.com/watch?v=qSElZzlZcVE
une autre sur un stand au PAX
http://www.youtube.com/watch?v=1HEbmFfC_r8
il reste 3 marques a découvrir
et 30 modèles
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
"En plus je connais une technique pour tuer trois hommes en un coup rien qu’avec des feuilles mortes ! Alors là, vous êtes deux, vous avez bien de la chance."
Pour 2011 : Shift 2, Top Spin 4, Mass Effect 3, Forza 4, Gears of War 3
et apres je paries qu'il crie au comme un fou "ce jeu n'est pas une simu" ^^
bref des images
rien de spécial juste que voila je suis tombé dessus alors pourquoi pas poster
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
une tone de vidéo à venir ????
bon commence déjà par une
Silverstone Preview Event
http://www.youtube.com/watch?v=hSiu1pwjJ5M
mais tres peu de gameplay
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
ingame lambo
http://www.youtube.com/watch?v=wS2g-yHGpJM
bon celle ci est nouvelle
Driving Physics Gameplay au PAX
http://www.youtube.com/watch?v=zmL0aWmyG68
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
Même si c'est relativement insignifiant, j'espère que ça sera plus le cas dans Shift2...
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
Great job on the game! It looks awesome! I have one quick question though: How realistic is crashing. I remember in Forza 1, if you crashed into a wall, the steering would be off and the car would have less power. What would happen if I crashed into a wall in S2U?"
Crashing in SHIFT 2 is all about trying to recreate that feeling of dread that you'd feel in real life. In most driving games you can happily bounce off the walls without any fear but we tried to recreate the true disorientating and frightening experience that is crashing, with visual and audio effects. On top of that, in SHIFT 2, you can now choose to have the damage model fully enabled, with damage being taken by your car to any number of critical parts, including bodywork, suspension, drivetrain, engine and ripping your wheels off.
Also this year we've improved the in-air physics and damage models of the cars to ensure that not only do crashes/barrel rolls look visceral and heart-stopping but are authentic to how they then affect performance and handling. So yes, you might find your car pulling to the left, or if it's a really big crash, missing a tire with the drivetrain busted!
Just wondering: -I've seen in the realism video that the weight is calculated with the physics model, but do the physics include the weight distribution of the car ? And of the engine swaps? Not just preset that the car goes oversteer more or something like that, but really a different weight distribution.
Yes weight is calculated like the real thing. Engine swaps do change the weight and weight distribution.
one question can u put stickers on the windows?
After much feedback in SHIFT from people that they wanted to be able to put stickers on the windows, we now support this in SHIFT 2.
Got a question I bet most of us want answered:
Will the physics be different when drifting?
You'll be pleased to hear that drift now use the same physics set as when racing. However, those of you who drift in real life know that it's very challenging to get the hang of this extreme type of car control. So we had to figure out a way to also make this style of driving accessable to the mainstream gamer audience while also staying true to the hardcore scene.
So the solution was add a power ramp for lower HP cars and as well as some extra input filters/drift aids for gamepads. This allows beginners driving low powered cars (the power adder fades out as you reach 500hp) using game pads some help to stabilize the cars at extreme drift angles. So there is a "pick up and play" aspect to drifting on game pads, but it still feels natural, flowing and controllable using real life drift techniques.
Please note the gamepad filtering is purely to compensate for the lack of Force Feed Back.. Steering wheel users get a raw, unfiltered experience. As with real life, it takes some practice to master.
I'm rather upset that photomode questions were not asked or answered. I love sim games, but I am also a photographer. To be honest, Shift 1's photomode was piss poor. Bad compression, bad everything. Will this be improved in Shift 2?
The photo mode in Shift2 is significantly enhanced over what was available in Shift1. You can now access photo mode at any time during a career, quick race, a replay, and directly in the garage. The photomode controls allows you to cycle through all the various camera views (including trackside cams) and also allows you to toggle to a 'walk' mode where you can freely move around the car, rotate/pitch/roll/pan/zoom the camera, and set up the shot exactly as you want it.
Don't forget also that you can also share your photos (and replays) via Autolog.
Good that you answered the questions, got me even more happy!!
So how is it gonna be with the adjustments regarding the handling of the cars? Brakes/ springs etc
All tuning affects the car's handling as it does in real life and this time round we're going into far more detail than there was in Shift 1... installing new parts on your car will unlock new tuning options and you can test out changes on the track using our new Live Tuning option. Once you're happy with the setup you can then save it to either a specific track or a group of tracks that are similar (eg.. all Oval tracks or all Drift tracks).
We've also included a live telemetry readout that details friction, g-forces, and tire temperature/suspension data so you can see your handling and performance in real time.
Hi there, I have 2 questions about multiplayer.
1) I like to challenge my friends with selected car on selected tracks but I need to be sure, they hadnt use any asistance - will there be a way, how to check this? (in Shift 1 we have to record replay with fraps and show that settings in menu)
2) Will there be any matchmaking system for multiplayer? = I dont wanna race people, which are far better than me - it is not fun. I would love to, if there will be some dynamic online rank, which will grow or shrink based on your online wins/loses and when you will find some online game, there will be people with aproximatelly same rank.
There is no option to filter by a specific handling mode, but you can now filter by camera view. So if you want to ensure everyone is driving from helmet cam the option is available.
Matchmaking incorporates a number of criteria but always tries to connect you with players of a similar Driver Level to your own with good connection speeds. You can keep track of your Online Wins/Losses, Online Play Time and your Driver Level from within the Autolog Driver Profile tab.
Fans will also be pleased to hear too that we've included two new matchmaking rules to address feedback we heard back from you guys on Shift 1 that aggressive players were ruining your experience by constantly trading paint or crashing into you on the first corner...
Although we've removed visibility of Aggression vs Precision from the game, we still monitor it under the hood and now use it when matchmaking. This means that if you drive well, you'll be matched up against other similar guys. The second is your Disconnect % - ie.. if you're a bit of a sore loser and pull the cable out of your machine when you're not winning then you're gradually gonna find it harder to play with those that are there to genuinely have a good time on the track.
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3
BROTHERHOOD Team
Kumik X Ruysaki08