Shift 2 Unleashed "Aller passe la s'gonde!"

xabix
xabix
Since 5703 Days
Je suis assez d'accord avec toi Dada (pour une fois :D).
Pour ma part sur Forza, j'ai du pas mal passer par les réglages dès que j'ai eu le volant (pour le freinage par exemple ou on devait le régler sur chaque voiture ou presque).

En tout cas ça me plait bien ce jeu et les sensations ont l'air d'être là.
In reply to

Un petit clic vaut mieux qu'une grande claque.

Altanyx
Altanyx
Since 6795 Days
Posted by dadator
C'est comme ça pour (quasiment) tous les jeux, "sérieux" ou pas... De Grid à Race pro, il m'a fallu trouver les bons réglages pour pouvoir ressentir ce dont j'avais besoin. On est tous différents, ils mettent un réglage de base (pour la manette en plus), il faut donc impérativement à chaque fois passer dans les options pour trouver quelque chose qui nous correspond mieux.
Que chacun fasse un petit réglage pour correspondre à ses sensations, soit. Maintenant que ça soit injouable et qu'il faille passer plus de 5 minutes pour faire des réglages afin que cela le devienne, ce n'est pas la même chose. Sur GT5 le gameplay est au petits oignons, y'a rien à retoucher. Sur Forza c'est pareil à un poil près.

Et sur les gameplay "pivot" ben on se retrouve avec des réglages à trouver pour contrebalancer un gameplay bancal à la base.

Enfin ce n'est que mon avis.
In reply to

Pour 2011 : Shift 2, Top Spin 4, Mass Effect 3, Forza 4, Gears of War 3

kumik
kumik
Since 6282 Days
lorsqu'on a un volant des que que tu as un jeux de voiture quoiqu'il arrive il faut ajuster , particulièrement sur fanatec .
In reply to

BROTHERHOOD Team
Kumik X Ruysaki08

CraCra
CraCra
Since 7670 Days
PAX EAST - Day One












In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

kumik
kumik
Since 6282 Days
On peut au minima espérer une bonne gestion du volant en tout cas ...
In reply to

BROTHERHOOD Team
Kumik X Ruysaki08

chris_lo
chris_lo
Since 5987 Days
même s'il n'y aura pas de démo avant sortie, espérons qu'il y en aura au moins une les semaines suivantes !
In reply to
CraCra
CraCra
Since 7670 Days
on commence par du ingame par game Reactor en full simu vue 3em personne ^^











In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

CraCra
CraCra
Since 7670 Days
merde viens de voir que jai parlé de Clio y a quelques jours et c'était une Golf :/




















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In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

kumik
kumik
Since 6282 Days
Une chose est sûre , ils se sont fait plaisir au niveau des modèles
In reply to

BROTHERHOOD Team
Kumik X Ruysaki08

CraCra
CraCra
Since 7670 Days
la suite


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In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

CraCra
CraCra
Since 7670 Days
La vue casque est sympa mais le principe de déplacement de vue sur l’intérieur des virages donne vraiment l’impression que la voiture glisse
Enfin peut être que ca passe mieux pad en main

Bref voici une vidéo avec plusieurs gameplay


http://www.youtube.com/watch?v=qSElZzlZcVE

une autre sur un stand au PAX
http://www.youtube.com/watch?v=1HEbmFfC_r8



il reste 3 marques a découvrir
et 30 modèles
In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

piT2 - Pierre Richard
piT2
Since 6928 Days
La deuxième vidéo, vue 3eme personne avec volant ... -_-!
In reply to

"En plus je connais une technique pour tuer trois hommes en un coup rien qu’avec des feuilles mortes ! Alors là, vous êtes deux, vous avez bien de la chance."

Altanyx
Altanyx
Since 6795 Days
A chaque fois les images me font baver mais les vidéos me refroidissent très vite. Y'aura bien une démo après la sortie du jeu non ?
In reply to

Pour 2011 : Shift 2, Top Spin 4, Mass Effect 3, Forza 4, Gears of War 3

CraCra
CraCra
Since 7670 Days
bah oui
et apres je paries qu'il crie au comme un fou "ce jeu n'est pas une simu" ^^


bref des images
rien de spécial juste que voila je suis tombé dessus alors pourquoi pas poster

















In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

CraCra
CraCra
Since 7670 Days
apres TDU2 la Team WWW se lance dans Shift 2
une tone de vidéo à venir ????


bon commence déjà par une

Silverstone Preview Event
http://www.youtube.com/watch?v=hSiu1pwjJ5M

mais tres peu de gameplay
In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

CraCra
CraCra
Since 7670 Days
nouvelle ??? je sais plus :/

ingame lambo
http://www.youtube.com/watch?v=wS2g-yHGpJM


bon celle ci est nouvelle

Driving Physics Gameplay au PAX
http://www.youtube.com/watch?v=zmL0aWmyG68
In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

fafat
fafat
Since 6227 Days
Le détail qui m'avait bien gonflé avec Shift1, c'était que prendre l'aspi était considéré comme une mauvaise action et donc que l'XP engrangée passait du coté obscur de la conduite, alors que bon dans le mondé réel les pilotes ont pas le choix.
Même si c'est relativement insignifiant, j'espère que ça sera plus le cas dans Shift2...
In reply to
Schumimania
Schumimania
Since 5624 Days
La chose qu'il faut absolument qu'ils aient supprimé, c'est le crissement des pneus à tout bout de champs... Insupportable vraiment. Tu tournes, cela crisse, tu freines à 220 km/h, cela crisse tout de suite, tu glisses d'un poil de cul, cela crisse... Mais c'est vrai que l'aspi pénalisante pour les xp, c'était tout pourri et illogique.
In reply to
CraCra
CraCra
Since 7670 Days
petite série d'images sur la RX-8






















In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

CraCra
CraCra
Since 7670 Days


In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

CraCra
CraCra
Since 7670 Days






In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

CraCra
CraCra
Since 7670 Days
un autre Q&R
grk said:

Great job on the game! It looks awesome! I have one quick question though: How realistic is crashing. I remember in Forza 1, if you crashed into a wall, the steering would be off and the car would have less power. What would happen if I crashed into a wall in S2U?"

Crashing in SHIFT 2 is all about trying to recreate that feeling of dread that you'd feel in real life. In most driving games you can happily bounce off the walls without any fear but we tried to recreate the true disorientating and frightening experience that is crashing, with visual and audio effects. On top of that, in SHIFT 2, you can now choose to have the damage model fully enabled, with damage being taken by your car to any number of critical parts, including bodywork, suspension, drivetrain, engine and ripping your wheels off.

Also this year we've improved the in-air physics and damage models of the cars to ensure that not only do crashes/barrel rolls look visceral and heart-stopping but are authentic to how they then affect performance and handling. So yes, you might find your car pulling to the left, or if it's a really big crash, missing a tire with the drivetrain busted!
Dragawn said:

Just wondering: -I've seen in the realism video that the weight is calculated with the physics model, but do the physics include the weight distribution of the car ? And of the engine swaps? Not just preset that the car goes oversteer more or something like that, but really a different weight distribution.

Yes weight is calculated like the real thing. Engine swaps do change the weight and weight distribution.


luke said:

one question can u put stickers on the windows?

After much feedback in SHIFT from people that they wanted to be able to put stickers on the windows, we now support this in SHIFT 2.
SLAiNTRAX said:

Got a question I bet most of us want answered:

Will the physics be different when drifting?

You'll be pleased to hear that drift now use the same physics set as when racing. However, those of you who drift in real life know that it's very challenging to get the hang of this extreme type of car control. So we had to figure out a way to also make this style of driving accessable to the mainstream gamer audience while also staying true to the hardcore scene.

So the solution was add a power ramp for lower HP cars and as well as some extra input filters/drift aids for gamepads. This allows beginners driving low powered cars (the power adder fades out as you reach 500hp) using game pads some help to stabilize the cars at extreme drift angles. So there is a "pick up and play" aspect to drifting on game pads, but it still feels natural, flowing and controllable using real life drift techniques.

Please note the gamepad filtering is purely to compensate for the lack of Force Feed Back.. Steering wheel users get a raw, unfiltered experience. As with real life, it takes some practice to master.


Rattleface Blouses said:

I'm rather upset that photomode questions were not asked or answered. I love sim games, but I am also a photographer. To be honest, Shift 1's photomode was piss poor. Bad compression, bad everything. Will this be improved in Shift 2?

The photo mode in Shift2 is significantly enhanced over what was available in Shift1. You can now access photo mode at any time during a career, quick race, a replay, and directly in the garage. The photomode controls allows you to cycle through all the various camera views (including trackside cams) and also allows you to toggle to a 'walk' mode where you can freely move around the car, rotate/pitch/roll/pan/zoom the camera, and set up the shot exactly as you want it.

Don't forget also that you can also share your photos (and replays) via Autolog.
Adam WANGAN MEET CREW SWEDEN said:

Good that you answered the questions, got me even more happy!!

So how is it gonna be with the adjustments regarding the handling of the cars? Brakes/ springs etc

All tuning affects the car's handling as it does in real life and this time round we're going into far more detail than there was in Shift 1... installing new parts on your car will unlock new tuning options and you can test out changes on the track using our new Live Tuning option. Once you're happy with the setup you can then save it to either a specific track or a group of tracks that are similar (eg.. all Oval tracks or all Drift tracks).

We've also included a live telemetry readout that details friction, g-forces, and tire temperature/suspension data so you can see your handling and performance in real time.


Gonzi said:

Hi there, I have 2 questions about multiplayer.

1) I like to challenge my friends with selected car on selected tracks but I need to be sure, they hadnt use any asistance - will there be a way, how to check this? (in Shift 1 we have to record replay with fraps and show that settings in menu)

2) Will there be any matchmaking system for multiplayer? = I dont wanna race people, which are far better than me - it is not fun. I would love to, if there will be some dynamic online rank, which will grow or shrink based on your online wins/loses and when you will find some online game, there will be people with aproximatelly same rank.

There is no option to filter by a specific handling mode, but you can now filter by camera view. So if you want to ensure everyone is driving from helmet cam the option is available.

Matchmaking incorporates a number of criteria but always tries to connect you with players of a similar Driver Level to your own with good connection speeds. You can keep track of your Online Wins/Losses, Online Play Time and your Driver Level from within the Autolog Driver Profile tab.

Fans will also be pleased to hear too that we've included two new matchmaking rules to address feedback we heard back from you guys on Shift 1 that aggressive players were ruining your experience by constantly trading paint or crashing into you on the first corner...

Although we've removed visibility of Aggression vs Precision from the game, we still monitor it under the hood and now use it when matchmaking. This means that if you drive well, you'll be matched up against other similar guys. The second is your Disconnect % - ie.. if you're a bit of a sore loser and pull the cable out of your machine when you're not winning then you're gradually gonna find it harder to play with those that are there to genuinely have a good time on the track.






In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

CraCra
CraCra
Since 7670 Days












In reply to

The Dreadful Unit #16 ;)
Ghost Recon 4, Shift 2, Homefront, Dirt3, BF3

bevy
bevy
Since 6557 Days
mwais, je suis pas trop fan de ces caisses coursifiées bodybuildée...le jeux ingame a pas l'air terrible pour la conduite...mais visuellement c'est beau, et y'a Francorchamps....
In reply to
kumik
kumik
Since 6282 Days
Moi c'est le contraire , je trouve la selection de bolides excellente et parfaitement dans l'esprit racing .... Les possibilités d'évolutions et de deco semblent assez simples , reste la question du feeling au volant .
In reply to

BROTHERHOOD Team
Kumik X Ruysaki08

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