Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Not impressed and the camera control is god awful. Believe me quez you aren't missing anything...
Camera does need work though, just allow me to adjust its sensitivity and uninvert both axis and I'll be happy.
I'll probably be picking this one up, big fan..hardly would call it lazy, especially considering just how lazy the developement of this franchise has become--this is certainly by far the most effort they've put into a sonic the hedgehog game in SEVEN YEARS. Good enough for me.
EDIT: Oh, and the graphics are fine--not spectacular or anything but far from horrible--maybe I'm just going easy on it because the last two demos we got were Fuzion Frenzy and Just Cause, heh. Seriously though--get the clip up to 60fps and I don't need any more detail--Sonic is about speed, not stopping to take in the surroundings. I will be playing Sonic the Hedgehog--the only thing I really worry about is shadow and his SUV.
Sakagauchi-san is the best developer! :)
BD-LO ftw!
...
There. I love it. I love it so damn much. It's improved in all the right ways (upward spin dash, rail/rope lock ons, not getting knocked around in mid air by attacks) and the fluidity with which you can do simple tasks that weren't so simple in the past is just intoxicating. Rails respond to the spin attack lock like bumpers did in the past, controls are *less responsive* in a great way when you run on straights. You can actually do some daring things now without signing up for near-certain death.
You can actually jump off running on the wall, take out two baddies that climb the wall, then continue. There's tons of different paths through this tiny level, and you feel like you can go just about anywhere to get to the finish. The music has a Sonic Adventure 1 air to it, and Sonic himself looks absolutely great! In fact, I think it all looks great, including the enemies and the environments.
I've played the demo three times already and I'll play it a great deal more today. Right now I'm utterly confident that the game I buy this november is at least on par with Sonic Adventure 1, and has the potential of being even better.
@ Quez - I don't think the demo is up in Sweden, which is a fucking disgrace really. We should beat someone up for it.
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
...
There. I love it. I love it so damn much. It's improved in all the right ways, and the fluidity with which you can do simple tasks that weren't so simple in the past is just intoxicating. Rails respond to the spin attack lock like bumpers did in the past, controls *less responsive* in a great way when you run on straights. You can actually do some daring things now without signing up for near-certain death.
You can actually jump off running on the wall, take out two baddies that climb the wall, then continue. There's tons of different paths through this tiny level, and you feel like you can go just about anywhere to get to the finish. The music has a Sonic Adventure 1 air to it, and Sonic himself looks absolutely great! In fact, I think it all looks great, including the enemies and the environments.
I've played the demo three times already and I'll play it a great deal more today. Right now I'm utterly confident that the game I buy this november is at least on par with Sonic Adventure 1, and has the potential of being even better.
The seperate paths are pretty sweet too--just watched my roomate go through the level again on a seperate path and it was pretty damn sweet--much shorter than the path I took too.
All in all I like the demo, sort of wish there was more to it though.
EDIT: Unbelievable--people all over the net are ripping this game a new one--poor Sega..despite what people say it's 1) Certainly not the worst demo on XBLM and 2) Not nearly as bad as some may claim--no--Sega really shouldn't be ashamed of themselves. Perhaps I go to easy on them--but seven years of crappy Sonic games will do that to ya--a half decent platformer is all I ask for. Sure, it may still exhibit some of Sonic Adventures pitfalls (no pun intended), but that doesn't make it trash (imo)...
Among the gaming public, Sega can do no right--but they're right there cheering them on as they release games like VF5 (with good reason)--only to proclaim them dead the next day over Sonic The Hedgehog.
Also, since you can attack UPWARDS there's plenty of places where you can basically climb enemies to get to other paths.
As for the camera, I usually just center it on L, but it's really quite puzzling why the right stick control is so slow. Hopefully they'll fix that.
And up the framerate like you say.
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
I'm sorta shocked (not really, I expected it..but I still think it's shitty) at the general reaction to Sonic, and Sega in general. They really can't get a break--it's a good thing that people are generally willing to overlook that when concerning something like Yakuza (well, thanks to Yakuza's localization they got nailed pretty hard/unfairly for that too imo) or Virtua Fighter...
Of course, then you have the people that played Sonic when they were little, hopped on the PC train and then got an Xbox. Or, you know, PSX -> PS2/for whatever reason missed the Dreamcast and are stuck in the mindset that 2D Sonic is the only *right* Sonic.
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
Of course, then you have the people that played Sonic when they were little, hopped on the PC train and then got an Xbox. Or, you know, PSX -> PS2/for whatever reason missed the Dreamcast and are stuck in the mindset that 2D Sonic is the only *right* Sonic.
There was just something special about that little thing.
Then again I skipped the PSX until the generation was almost over (Saturn!)--and hardly touched my PS2--save for some AAA games and specific games that I just couldn't miss (like VF4/SC3).
It's funny because I had a NES and a SNES when I was a kid. It was Virtua Fighter in the arcades that basically dictated the path I had to walk. I got a Saturn with Sega Rally and Virtua Fighter 2 eventually. So, basically, while I played Sonic 2 a lot on my friend's sister's Megadrive, I never really grew up with him.
As we all know, Saturn didn't really have Sonic games at all, apart from R, Jam and Flicky's Island (which was far better than people made it out to be, just not very Sonicy) and I basically loved the character before I loved the games. When Jam came out I played the 2D ones to my heart's content, but it was sort of a missed bus I suppose, not actually growing up with the originals.
When Dreamcast came out and I played Sonic Adventure for the first time, I think that's when my gaming carreer sort of peaked. That was pure god damn magic. I still have this image of Knuckles guarding the Master Emerald burnt into my head. Let's see.. I was... 16 at that time.
I glanced at PSX stuff during my Saturn days, and found things like Soul Calibur, Bushido Blade and Tobal #1 to be unavoidably entertaining. MGS was, of course, fantastic too. But things like Wipeout, Ridge Racer, Gran Turismo I just never got onboard. Of course you can always jump in later, but I'll never quite be able to capture that appreciation for those series that fans that were there *as they happened* have.
With Sega putting VF4 on PS2, I too went multiplatform properly. The rest is history. Economically disasterous history.
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
Likewise, Virtua Fighter once more asks of me to purchase a new console, and it is likely that I will obey.
I don't regret them going multiplatform though--I honestly don't believe we would have recieved versions of JSRF, Gun Valk, Virtua Fighter, Shinobi, etc that lived up to the PS2/Xbox releases on Dreamcast...but that doesn't mean that little guy couldn't have had more of a life, I suppose.
I do feel that they would've fared better in reviews had they stayed on Dreamcast though. While JSRF charmed pretty much everyone, Shinobi, Gunvalkyrie, Billy Hatcher, Blood Will Tell, Crazy Taxi 3 would almost certainly have gotten a better reception on there. They're ultimately the same games, and prolly saw the same sales or slightly more even, but it's unfortunate when you look at Sega's reputation. It's dwindled not only because some of the things they've put out isn't up to snuff, but also because reviewers everywhere have in some cases displayed a TOTAL lack of understanding for what a game is trying to do - perhaps most notably GV and Shinobi - because they haven't bothered to get into them.
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
And I'll never forget those precious moments . .. .. . when the first playable Beta's of Sonic CD (MCD), SEGA Rally or VF Remix arrived (both Saturn) in the office (or Kolibri on 32X). SEGA really was the best . . ... . once
the only tyrant I accept is my inner voice ---> my blog: http://lexplosive.blogspot.com/
And I'll never forget those precious moments . .. .. . when the first playable Beta's of Sonic CD (MCD), SEGA Rally or VF Remix arrived (both Saturn) in the office (or Kolibri on 32X). SEGA really was the best . . ... . once
the only tyrant I accept is my inner voice ---> my blog: http://lexplosive.blogspot.com/
Optimusv2 said: "Gun for the 360 has better graphics than both Halo 3 and Gears of War"
The time you enjoy wasting is not wasted time. - Bertrand Russell
I'm not sure Sonic team has ever been "the best"--but they've made some nice titles and have a handful of decent ones up and coming (this + PSU).
Sega is always at thier best when we're talking about arcade games--Virtua Fighter--is still the best :P
It's not like there's a lot of competition for 3D platformers either..I'm not sure there's anything particularly better or worse than this, in this genre, for this platform.
Negatives:- Controls are too sensitive, Camera isn't sensative enough, level is way too small, although i found it a little hard to begin with i soon got to grips with it (but i feel the constant falling to your death will put people off wanting to buy it or being able to enjoy the demo... is this the first level?, cause if it is talk about thrown in the deep end)
One hugely annoying thing is when the camera automatically centers itself when your in a jump and you go flying off to your death.
Positives:- Graphics look nice enough (nicer than i though it would look), looks to have the same kind of feel that SA1 has. ummmm... ...hmmmm
All in all i thought it was ok, will probably get it because i like Sonic, although it doesn't really go to the next level (which it should of) the demo experience left me wanting more but disappointed aswell.
There was just something special about that little thing.
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
Haha i continued to play it like just for fun, seeing as it was in slow mo and all .. :P
Surprisingly i didn't fall off once. :)
I want Blue Dragon more than Optimus .... mwah ha ha ha ha ha..
Marumaro for the WIN !!
I can't say I'm in a position to actually point out the game's shortcomings right now though, I'm just too happy about it. :)
If I were to force myself into complaining about something.. Um.. I guess it could be the difficulty. The ranking system has never managed to give me under a B, no matter how much I've experimented and died. I hope the full game expects a bit more from you, or this is the biggest case of rank inflation since DMC2.
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
The camera problems haven't really been fixed, not only that it's slow as hell.
The homing attacks sometimes don't even home in on the enemy, they send you right over them or in the opposite direction that you're holding.
Personally, I found the lock-on for running straight after a hitting a speed boost to be frustrating. I want to move one foot to the left to get some rings, but when I press or even tap left, the game throws me at a 45-90 degree angle off course and it sometimes sends Sonic off the stage.
Sonic just feels really clunky in terms of general movement, and it's really disappointing. The whole demo was really disappointing in general.
The level may have multiple paths, yes, but why should I care when the level itself is really short and the gameplay is clunky.
I'm starting to have doubts about picking this up, the only thing that can save this game are chao gardens, the town levels, and extreeemly polished gameplay. The demo shows that they are far from the latter.
I played through it many times, and it was a little fun, but the problems with the controls and gameplay just ruined it for me.
A bit of info on the creation of Silver.
AETOA is currently under reconstruction, so it'll look a bit funky for a while.
I made a run-through of the demo.
AETOA is currently under reconstruction, so it'll look a bit funky for a while.