reneyvane David Lynch est mort à 78 ans , artiste touche à tout, il avait adapté Dune au cinéma, sa sérieTV -TwinPeak-. Il avait aussi réalisé la pub de la PS2 et à inspiré Remedy pour AlanWake. (il y a 3 Jours)
reneyvane Lorsqu'on tape "Switch 2" sur un navigateur, on apprend que la bourse est pas que est déçu du peu de risque de Nintendo, à force de faire le yoyo entre succès et beaucoup moins bien, BigN à t-il peur? (il y a 3 Jours)
samnite Eh les gens, dans Super Mario World SNES, les points continuent de clignoter en rouge même quand on a trouvé toutes les sorties possible ? D'avance merci. (il y a 5 Jours)
face2papalocust @Driftwood: oh la vache c'est ignoble.:s (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."
Marumaro for the WIN !!
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
It doesn't mean these things are bad, only that they resonate with the current gaming culture and pique an interest.
Games like Bioshock that are disturbingly wierd because they are so different (yet so familiar in terms of overarching themes, at least to classic sci-fi junkies) that there isn't a precanned audiance. The themes are deep and socially critical in many ways. And the game challenges you to explore this: You just don't shoot everything that moves, but must discover the motives and tendancies of each entity and wisely interact and manipulate it. And through the course of the game you must make horrifying decisions: kill a child? alter yourself and become a monster as well?
Technically the game is amazing. Graphics and art are top notch. The design is wonderful. The AI is amazing and allows true mini-sandbox AI trial and error in a non-gimmick fashion. The story is deep, puzzling, and challenging. The acting is supurb and the game design fresh and interesting with a depth of RPG values.
But with all the praise, I think the game has some major challenges. It is a blip before the Halo 3 wave. It has no multiplayer. It has no established fan base for the franchise and the developer hasn't made huge splashes in the console area (like a Bioware has).
But most challenging will be the concept. Bioshock is a smart game. It isn't a mindless shooter, rote racer, or twitchy sports past time. It straddles genres and actually harvests the best of both worlds. It makes you reflect on the game world -- and on yourself. And for those reasons I am not sure the game will get the attention it deserves at the retail outlets.
This game needs a huge marketing push and a quality demo/walkthrough on Live and the PC.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
The story is deep, puzzling, and challenging. The acting is supurb and the game design fresh and interesting with a depth of RPG values.
But most challenging will be the concept. Bioshock is a smart game. It isn't a mindless shooter, rote racer, or twitchy sports past time. It straddles genres and actually harvests the best of both worlds. It makes you reflect on the game world -- and on yourself. And for those reasons I am not sure the game will get the attention it deserves at the retail outlets.
The ability to choose whether or not I kill something in the game really has little effect on my emotions. Kill a child? Unless there's some horrible repercussions besides having to fight a Big Daddy, I don't see why I wouldn't. Alter myself and potentially become one of them? Why not!
The biggest beef I have at the moment is how much enthusiasm goes into talks about the plasmids. My god! Does it really matter that the fire/ice/electricity/telekinesis comes out of your hands instead of a gun? It's like the Dark Sector people acting like their game's glaive is the second coming because it can catch fire AND become electrified; that's great an' all, but don't talk about it like it's all you've got.
Nothing about this game really gives me the impression that, despite potential moral choices/story elements/etc, I'm not just supposed to get the best weapons and kill everything I can. I guess I'll see come the 21st.
I'm so there.
Mr. Bubbles?
Graphics: Looks like an art-deco city under the water should
Sound: Atmospheric, from the old-fashioned soundtrack to the superb dialogue
Multiplayer: None - you're all alone down there
The Good:
* Captivating, well-told story
* Movie quality voice-acting and script
* Emergent combat allows for huge variation in tactics
* The soundtrack, the locations, the visuals
* The many, many Plasmids and the brilliant final levels
The Bad:
* At one point it ends
OVERALL SCORE: 96/100
Phaethon, the forum Spectre.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic gay-ming monthly! amirite
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic gay-ming monthly! amirite
Play Blue Dragon first, anything after Bioshock may leave a bad taste.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Phaethon, the forum Spectre.
It is as much, if not more so, and RPG. But shooter fans will look at it through the eyes of "shooters do ABC, this doesn't, it is a bad shooter!"
Likewise, it isn't a "shoot and kill everything" game. You won't live long by just killing everything. Shooter fans are trained to kill, kill, kill. They will feel out of place.
Finally, it is a thinking / tactical game with very intelligent and complex AI. Shooter fans want a straight forward approach: linear and destruction. A lot of shooters have taken variant approaches with open ended approaches to progression and it is either boring or confusing to many gamers (i.e. being force fed progression instead of the joy of the hunt). And dieing because you need to find the right combo and level up, ala an RPG, is very foreign to shooter fans who are conditioned to win through destruction.
I think Bioshock is going to get labeled as a traditional shooter and then fail to meet the preconditioned expectations of the genre.
Add that with an odd, untraditional theme that will be a hurdle for some gamers to warm up to and I think Bioshock won't reach its full sales potential without something drastic -- like a slew of GotY awards and a large secondard marketing push.
Heck, a bonus demo disk in with Halo 3 wouldn't hurt!
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Granted, I think that would give it way more exposure. Or maybe a guaranteed pass to the Call of Duty 4 mp beta should come with the game...