PS3

Polyphony Digital updated the official page of Gran Turismo HD with these 11 new screenshots.

11 images

  • 11 Gran Turismo HD images - 11 images
  • 11 Gran Turismo HD images - 11 images
  • 11 Gran Turismo HD images - 11 images
  • 11 Gran Turismo HD images - 11 images
  • 11 Gran Turismo HD images - 11 images
  • 11 Gran Turismo HD images - 11 images
  • 11 Gran Turismo HD images - 11 images
  • 11 Gran Turismo HD images - 11 images
  • 11 Gran Turismo HD images - 11 images
  • 11 Gran Turismo HD images - 11 images
  • 11 Gran Turismo HD images - 11 images
DJmizuhara - DJmizuhara-Man
DJmizuhara
Commented on 2006-10-20 12:21:59
The car models are awesome although the environments need a little attention...I'm not sure you'll see as many problems when the game is running.
In reply to
Splicer261
Splicer261
Commented on 2006-10-20 12:55:16
Premium should fix that
In reply to
Cream
Cream
Commented on 2006-10-20 14:27:49
what's happend to the FSAA? It's one thing that did my head in on PGR3 spidery lines all over the place.
In reply to
acm2000
acm2000
Commented on 2006-10-20 14:53:07
heh, the car models are nice, but the enviroments are awful

cream: AA isn't in screenshots taken from the frame buffer, so don't bother moaning
In reply to
Cream
Cream
Commented on 2006-10-20 15:50:39
acm2000 calm down I was only making the coment. Other games hae FSAA in screenshots, e.g. PGR3 but the game had poorly implemented FSAA in the game.

Also there is plenty of FSAA in the F1 images so I don't understand how it can only be a buffer issue?
In reply to
nickworks
nickworks
Commented on 2006-10-20 16:29:02
Please remove the pics because they hurt my eyes!! Jaggies everywhere!! What´s happend? As someone mentioned the environment needs a lot of work, especially the ground textures!
In reply to
Insane_Metal
Insane_Metal
Commented on 2006-10-20 17:48:00
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
WTF. Those pics look like shit.
Kownage
Kownage
Commented on 2006-10-20 18:02:16
Car models are best in-game models ever shown, but the game needs MSAA and more detailed enviroments.
In reply to
Martijn_
Martijn_
Commented on 2006-10-20 18:04:02
http://media.ps3.ign.com/media/713/713809/vids_1.h...
(Lotus running hd)

in the video it doesn't look that bad.
In reply to
anonim1979
anonim1979
Commented on 2006-10-20 22:42:50
RSXin PS3 can't do HDR and AA in the same time.
So if they implemented HDR they had to resign frome some things.
Beside 1080p and AA will be rarelly seen on PS3 - to much bandwitch requied - RSX has bandwith of low-middle PC card 7600GT [128-bit 700 or 650 Mhz if RSX recent downgrade is true].
In reply to
Jollipop
Jollipop
Commented on 2006-10-20 23:46:58
If it's running at 1080p you will be hard pushed to see jaggies when in motion.

The car models look fantastic, shame about the rest of it.
In reply to
ramiuk1
ramiuk1
Commented on 2006-10-21 00:45:06
i think its safe to say folks,
those are the best car models ever made in any game
In reply to
Jato
Jato
Commented on 2006-10-21 01:15:22
WTF, at first when I only saw the thumbnails of the screens above, I got a huge shock of how amazingly realistic they look, but when opening them I got an even bigger shock, but more a shock of disappontment. :(

Car models look great indeed, and I can see here what PGR and Forza are missing:
Good/realistic colour palettes and there's something else but I just can't put my thinger on it...

Damn, if only the game would look like the thumbnails above, now that would be insane..!
In reply to
Ezekiel_Xz
Ezekiel_Xz
Commented on 2006-10-21 01:22:33
the car models are good, PG3 level of detail, but the rest of the environment seems bland. My main problem with this is, its just not a proper nextgen game. Its like a weird mix, the ps3 has been delayed loads so why not put that extra time into adding some more nextgen stuff. The background of the environments just looks awful.
In reply to
synce
synce
Commented on 2006-10-21 07:54:25
It looks good. PGR3 had amazing environments, supposedly, but I didn't really notice because I was actually focused on racing and they were all blurry anyway. So I couldn't care less about the textures of the grass, etc.
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2006-10-21 08:28:05
Like everyone has said, nice cars, crap environment.
In reply to
ramiuk1
ramiuk1
Commented on 2006-10-21 10:25:07
when its runninmg u wont really see the background,and can i just say thse cars are way more realistic,better looking,beautiful than PGR by along shot
In reply to
solomond
solomond
Commented on 2006-10-21 13:11:06
i dont know what fps it will run in but the GT series have always had a much better flow than PGR and thats way more important than some jaggies for a car driving sim.
In reply to
Kownage
Kownage
Commented on 2006-10-21 19:28:26
That game is in 1080p - it will have NO JAGGIES. These are framebuffer grabs, and as some of you guys should know PS3 can apply AA through Cell, meaning that it doesn't show up on screenshots.
In reply to
anonim1979
anonim1979
Commented on 2006-10-21 20:35:44
You certainly have NO IDEA how graphics is rendered...
Cell is calculating only [as any processor since 3dfx] wireframe,etc. at the begining
It doesnt DO any postprocessing later!
Especially as it have no data to calculate where edges are.

And problems with framebuffer is X360 problem [with it dedicated to AA 10MB DRAM] not classic RSX [PC 7600-7800] Nvidia chip.
In reply to
ramiuk1
ramiuk1
Commented on 2006-10-21 21:49:16 In reply to anonim1979
Posted by anonim1979
You certainly have NO IDEA how graphics is rendered...
Cell is calculating only [as any processor since 3dfx] wireframe,etc. at the begining
It doesnt DO any postprocessing later!
Especially as it have no data to calculate where edges are.

And problems with framebuffer is X360 problem [with it dedicated to AA 10MB DRAM] not classic RSX [PC 7600-7800] Nvidia chip.
SO WHAT UY SAYING DUDE?
i dont understand
In reply to
Kownage
Kownage
Commented on 2006-10-22 13:27:24
" You certainly have NO IDEA how graphics is rendered...
Cell is calculating only [as any processor since 3dfx] wireframe,etc. at the begining
It doesnt DO any postprocessing later!"

Thanks for showing that you have no idea about PS3 architecture. They used FlexI/O for a reason, you probably have no idea what FlexI/O is anyway, so why do I bother...

Everyone - go and watch GT: HD trailer at gametrailers, it kicks serious butt, it's photoreal.
In reply to
munkieNS
munkieNS
Commented on 2006-10-22 19:42:14 In reply to Cream
Posted by Cream
what's happend to the FSAA? It's one thing that did my head in on PGR3 spidery lines all over the place.
Can we PLEASE start shooting people who say this kind of shit? My Lord people, there is no AA in screenshots unless it's from a dev kit. We've been over this since the 360 launched a year ago, it's not that hard to comprehend.
In reply to
kopar
kopar
Commented on 2006-10-23 20:59:24 In reply to munkieNS
Posted by Kownage
That game is in 1080p - it will have NO JAGGIES. These are framebuffer grabs, and as some of you guys should know PS3 can apply AA through Cell, meaning that it doesn't show up on screenshots.
1080p will look great, if you have a 1080p TV. If there's no AA in 1080p, there's probably no AA in 720p and it's gonna be just as jaggie as anything else out there without AA.
The Cell cannot apply AA to an image. AA is generated by creating a multisampled (over-rendered) frame. The frame rendering on the PS3 (and almost all modern graphics systems) is handled exclusively by the GPU, so it can be sent to the frame buffer as quickly as possible.
For god's sake. The Cell is not some magical piece of hardware that renders all hardware before it obsolete! It can do some really cool things with floating point operations (vertex calculations, like particles and mesh deformation).
(Besides id Cell can do the AA why would it not show up in screenshots? Screenshots are data dumps of the frame buffer. The frame buffer is what is sent to the analogue converter or through the DVI connection. It's the final product.)

//Had to register, cuz, like munkieNS, I'm sick of seeing all this BS from people with no clue how a frame is rendered in a real-time application.

--Edit: Back to topic. The cars look great, but the backgrounds for the most part are simply BAD. I personally think the the GT team has nailed lighting and reflections on the cars since GT 1 and no other company out there has matched the level of realism they have ont he car's surfaces.
In reply to
Jato
Jato
Commented on 2006-10-23 23:54:56
It looks much better in motion for sure, though the enviroments are still not impressive, at all, but the car models/lighting/colours are way better than the Forza and PGR series indeed...
In reply to
About the game
Platform
PS3
Published by
Sony Computer En...
Developed by
Polyphony Digital
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    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)

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