Polyphony Digital updated the official page of Gran Turismo HD with these 11 new screenshots.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (27)
cream: AA isn't in screenshots taken from the frame buffer, so don't bother moaning
Also there is plenty of FSAA in the F1 images so I don't understand how it can only be a buffer issue?
(Lotus running hd)
in the video it doesn't look that bad.
So if they implemented HDR they had to resign frome some things.
Beside 1080p and AA will be rarelly seen on PS3 - to much bandwitch requied - RSX has bandwith of low-middle PC card 7600GT [128-bit 700 or 650 Mhz if RSX recent downgrade is true].
The car models look fantastic, shame about the rest of it.
those are the best car models ever made in any game
Car models look great indeed, and I can see here what PGR and Forza are missing:
Good/realistic colour palettes and there's something else but I just can't put my thinger on it...
Damn, if only the game would look like the thumbnails above, now that would be insane..!
Cell is calculating only [as any processor since 3dfx] wireframe,etc. at the begining
It doesnt DO any postprocessing later!
Especially as it have no data to calculate where edges are.
And problems with framebuffer is X360 problem [with it dedicated to AA 10MB DRAM] not classic RSX [PC 7600-7800] Nvidia chip.
Cell is calculating only [as any processor since 3dfx] wireframe,etc. at the begining
It doesnt DO any postprocessing later!
Especially as it have no data to calculate where edges are.
And problems with framebuffer is X360 problem [with it dedicated to AA 10MB DRAM] not classic RSX [PC 7600-7800] Nvidia chip.
i dont understand
Cell is calculating only [as any processor since 3dfx] wireframe,etc. at the begining
It doesnt DO any postprocessing later!"
Thanks for showing that you have no idea about PS3 architecture. They used FlexI/O for a reason, you probably have no idea what FlexI/O is anyway, so why do I bother...
Everyone - go and watch GT: HD trailer at gametrailers, it kicks serious butt, it's photoreal.
The Cell cannot apply AA to an image. AA is generated by creating a multisampled (over-rendered) frame. The frame rendering on the PS3 (and almost all modern graphics systems) is handled exclusively by the GPU, so it can be sent to the frame buffer as quickly as possible.
For god's sake. The Cell is not some magical piece of hardware that renders all hardware before it obsolete! It can do some really cool things with floating point operations (vertex calculations, like particles and mesh deformation).
(Besides id Cell can do the AA why would it not show up in screenshots? Screenshots are data dumps of the frame buffer. The frame buffer is what is sent to the analogue converter or through the DVI connection. It's the final product.)
//Had to register, cuz, like munkieNS, I'm sick of seeing all this BS from people with no clue how a frame is rendered in a real-time application.
--Edit: Back to topic. The cars look great, but the backgrounds for the most part are simply BAD. I personally think the the GT team has nailed lighting and reflections on the cars since GT 1 and no other company out there has matched the level of realism they have ont he car's surfaces.