EA Sports released nothing less than these 30 images of Fifa 2007, a very visually impressive title to be sure.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
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Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (33)
Fifa 07 plays much, much closer to PES. I expect very high review scores for this.
Fifa 07 plays much, much closer to PES. I expect very high review scores for this.
Look at:
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
and every other screen too...
Look at:
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
and every other screen too...
It's the first Fifa game I will be buying since 99!
Or it can be as harmless as a slight field of field (perspective) problem with the instancing when forcing the game into a higher resolution for PR shots purposes (to be downscaled later).
I would expect they are rendering the background to a seperate render target (texture) periodically, most likely in parts (so they don't have to render again when the camera rotates). So they can then apply the depth of field blur to that texture (and not the entire scene). This would explain why the outlines of the players are very sharp - look at the depth of field in any other game and the outlines of focused objects bleed into the background.
I'd imagine it's also to save fillrate, the crowd is probably mostly static, and only gets updated periodically. Say, only the immediate area around the waving flags, etc, gets updated. This simply could be a bit buggy in that first shot (since the flag is broken in two). Rendering that many character models every frame (even though they are very low detail) would still be very tricky, as the batch sizes would be enormous.
http://images.xboxyde.com/gallery/public/4366/1134...
Blur filters cannot blur the very edges of an image seamlessly when the outside of the image doesnt exist and theres no data to interpolate from. So in order to apply excessive blur to tiles they'd need a few pixels of data outside the frame of the tile.
Could it be that they have rendered the entire scene in high-resolution tiles on the devkit and then merged them, then downscaled to 720p. But the tiles dont quite match up at the edges and some pixel rows are even duplicated in the foreground objects which means they overlapped the tiles.
The oddball 1279x720 resolution also suggests tinkering (absolutely not buffer grabs for sure).
I'd have to put these in the bullshot basket until I see some real shots.
Picture #25 : The Players look kinda scary LOL!
Their EYES!
Its like dead rising meats Soccer field :D