Bizarre Creations was nice enough to send us these three short but intense multiplayer videos of Geometry Wars: Retro Evolved 2. It's also worth mentioning that the game will be released next week instead of the one after!
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (25)
I can't even get past the part in Geo Wars 1 arround the 150000 mark when the game goes nuts.. My highscore is 166400..
That's barely beyond just getting started.
Also the IGN preview said that there are no weapon upgrades like in the first one, just that the weapon you start with is more powerful.
I can't wait for this though, july 30th will be a good day!
Thanks to the lazy government and lax standards for broadband, most people in the fanbase's primary country (the US) don't have a connection capable of sustaining necessary levels of latency. With that said, in a game like GW it is of absolute important for the latency between ALL PLAYERS to be less than 5 ms. Anything more will result in unnecessary deaths.
Some people could probably tolerate lagging in GW, but those of us more "hardcore" guys would probably just be pissed.
Looks pretty as always, though.
I love the game, but I don't know yet if I buy it. It costs 800 points.
Since Microsoft allowed games to be bigger and created a new price class, all new games became more expensive.
I havent seen a game for 400p recently... :(
this was a day 1 purchase for me until i heard it may not have true 4 player online.
There, they explain y online-mode would not work.
Take any fps, there are about 20 movng objects at a time on a map and still sometimes the lag is just ridiculous.
In Geometry Wars, sometimes even more then 100 objects are on the screen at once which means the lag would be 5x worse. In a game where often only some pixels decide about who lives and who dies, such a lag would ache many arses.
There, they explain y online-mode would not work.
Take any fps, there are about 20 movng objects at a time on a map and still sometimes the lag is just ridiculous.
In Geometry Wars, sometimes even more then 100 objects are on the screen at once which means the lag would be 5x worse. In a game where often only some pixels decide about who lives and who dies, such a lag would ache many arses.
My 50Mbit FTH connection wouldn't have a single problem with 1000000 objects.. But because most people still have relative lousy internetconnections, and MS wants to keep the experience the same for everybody, they inforce these limitations..
Lag? What's that? ;)
My 50Mbit FTH connection wouldn't have a single problem with 1000000 objects.. But because most people still have relative lousy internetconnections, and MS wants to keep the experience the same for everybody, they inforce these limitations..
Lag? What's that? ;)
My 50Mbit FTH connection wouldn't have a single problem with 1000000 objects.. But because most people still have relative lousy internetconnections, and MS wants to keep the experience the same for everybody, they inforce these limitations..
Lag? What's that? ;)