Xbox 360

After the rather small images of [eM] -eNCHANT arM- this morning, here are now the big ones in 720p resolution. It's still quite beautiful :)

5 720p images

  • 720p images of [eM] -eNCHANT arM- - 5 720p images
  • 720p images of [eM] -eNCHANT arM- - 5 720p images
  • 720p images of [eM] -eNCHANT arM- - 5 720p images
  • 720p images of [eM] -eNCHANT arM- - 5 720p images
  • 720p images of [eM] -eNCHANT arM- - 5 720p images
vspectra06
vspectra06
Commented on 2005-07-25 22:21:38
This game looks incredible. =O
In reply to
peoples
peoples
Commented on 2005-07-25 23:34:59
Looks are great, but really hope that we will see AA in the final version on. I have high hopes, but it may be that the storyline is not that good, and that is what matters in a good cRPG
In reply to
KnifeFace
KnifeFace
Commented on 2005-07-25 23:36:06
looks good, but even after watching the trailer I still can't understand if this game is trun-based or real-time.
In reply to
tonto
tonto
Commented on 2005-07-25 23:46:31 In reply to peoples
peoples: Im quite sure that Microsoft said that every single game will be using AA. Its one ot the "rules" that they have set for all the xbox360 games to have.. like 5.1 sound, HDTV, LIVE etc.. so no worries, when the game ships it will have AA :)
In reply to
vspectra06
vspectra06
Commented on 2005-07-26 00:12:46 In reply to tonto
Yeah, 2xAA is the standard for all games, though some games will use 4xAA if they can get the power out of Xbox 360.

Remember, the Xbox 360 GPU has a 10MB Edram, which practically gives free space for stuff like anti-aliasing and higher-res textures.
In reply to
Buktu
Buktu
Commented on 2005-07-26 23:49:18
4xAA is standard.
In reply to
BlackmanonICE
BlackmanonICE
Commented on 2005-07-27 02:03:06
We don't even know if this game will come out anywhere other than japan
In reply to
About the game
Platform
X360
Published by
Ubisoft
Developed by
FromSoftware Inc.
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