Ubisoft and Microsoft released the first developer diary of Tom Clancy's Splinter Cell: Conviction on the Xbox Marketplace today. The developers explain how the gameplay was changed from the previous games, changes that should please some and disgust others. Speaking of disguting, just like the E3 walkthrough the quality of the video on the marketplace, framerate and resolution, is plain terrible, no idea why.
Update: And here comes the official version, the image quality is much better but it's still strangely not smooth, even the interview footage.
All comments (35)
@ munkini. I think it looks insane. The animation when they get shot is superb. They actually fall realistically. And the lighting is up their with the mighty Alan Wake. Game looks amazing cant wait.
The Best Sthealth series returns!
Also, did I mention that it now looks like Bourne and not really splinter cell ?
Anyhow, we'll see.
man those french-canadian accents are wacky. so strange yet to cool
But likeing the look of the single player so far, just hope your limited with the amount of times you can use that, target shit...thats taking the fun out of the kills if you let the AI do it for you.
Unless the game is room after room of guys facing the door with no other way in, and I have absolutely no reason to think it will be, I really don't see the issue with having a cool, slightly cinematic gameplay feature.
Only thing that bothers me is the rough animations at times and the framerate. It's akin to the series I guess, I've never seen a Splinter Cell on consoles that consistently ran above 25 fps...
Everything shown so far has been very slick, and more importantly, the devs really seem to know what they're doing. Design choices such as the projected objectives, smooth-transition loading screens, and the mini-sandbox nature of the levels are all smart and look well implemented.
Even the mark-and-execute, the most controversial feature, is pure genius. It forces you to stealth kill enemies at close range in order to earn it, so it discourages just sniping your way through the whole level. Again, seriously smart design.
'wares my dotter!!!!!' grunt grunt