Microsoft released this video of Alan Wake on the Japanese Marketplace. No doubt this is an old one, but I don't think it's ever been posted here. Here it is then.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (28)
Right now theres much tearing going on and I would have liked to see the game running smooth on a PC....
It's true. PC version has been postponed indefinitely. I didn't know it either until now.
Good news for the Xbox 360 version though, since developers will concentrate to have it as polished as possible. I hope they did the same for Splinter. (have they?)
Well they've said from the start their inspiration is shows like Twin Peaks and X-Files. There always was from the beginning of it being shown a supernatural element all the way back in 2006 when it was first shown.
Well they've said from the start their inspiration is shows like Twin Peaks and X-Files. There always was from the beginning of it being shown a supernatural element all the way back in 2006 when it was first shown.
the more i see the less excited i am about it for just this reason. its looking a little bit "typical", kinda what we've come to expect from the genre, corridor like level structure, tourch light, dark levels, monsters, missing character to search for, it sounds more like a silent hill game as evey day passes. again, not that that is a bad thing, but with such a high qualioty dev like remedy at the healm, i kinda expected more.
hell, maybe i'm wrong and it will do all those things, but if that's the case, i kinda wish they'd show some of it to ease my mind a little.
"We did try a more free-roaming approach at one point but decided that's not really the way we wanted to go."
"That being said, this path that the player is on is quite wide at times and all through the game there is a lot for the player to explore, but it's not a free-roaming sandbox," he added.
With the emphasis at E3 placed on action and combat it does seem as though the psychological-thriller is heading down a more traditional route than originally intended. Let us know what you think; are you still interested in Alan Wake or has the horror writer's window of opportunity passed?
i seriously hope it isnt a dissapointment, since it's one of my most anticipated games of next year on the 360 after conviction and mass effect 2.
I think the game has promise, but so little is really known that Im far from ready to get excited about this game until I see quite a bit more.
Should be interesting to see how this game plays out.
"The game is still built on openworld technology, but we consider ourselves storytellers, and in order to deliver that well it has to be a more linear experience,"
"In short, then, Alan Wake drops you into tightly-scripted cinematic set-pieces, but it lets you determine your own way of making your way through them. You can see a lone, abandoned farmhouse in the distance with the light left on, and figure out how to get there yourself"
Oh, and theres some vids on marketplace showing the driving sections.. everything still in there
http://www.eurogamer.net/articles/alan-wake-previe... - all of which i said, and all reported in a much more upto date preview
it seems now remedy have gone for a more linear approach, where THEY dictate the time of day in any given "scene" or "episode". i'd have loved to be given the freedom to play how i wanted. imagine the scenes shown so far where you begin the scene in daylight, and in safety, but you know if you stay night will fall and the "nasties" will reveal themsevles, do you run back to the safety of your car, or do you plow forward and reap the benefits (be it an item, or a page from his novel, or a plot point etc)
i mean, i'm fine with linear experiences, hell, i think they are the better way to approach a story driven experience, my beef is with the fact remedy promised this was going to be an open, fully explorable area, and now it's not. i kinda feel a little cheated, in the same way i did with fable 2, that too was promised to have a more open and explorable environment, but what it amounted to was the odd corner cut on a very defined and linear path.
the 2 games you used as examplkes of linearity are also perfect examples of games that manage to do both open world (exploration) and linearity (story telling) the best.