After our interview with Jade Raymond, producer on Assassin's Creed, we now had the chance to meet the brain behind the game, Patrice Désilets. It's a good way to learn how the game was created (with an interesting insight about the origins of the concept), but also some details about how long the game will be and the rather strange highlighting of the characters. You'll also learn a bit about the interesting concepts he would love to work on in the future.
All comments (36)
That was a really interesting interview. I would love to see a Three Musketeers(sp?) game with the refined combat system and free running aspects of AC. Im not sure about the Jesus idea though.
Just needs a shave ;)
I still don't really "like" this game that much. E3 did spark a little interest but not much. Hopefully they'll show something that will be mind blowing for me.
The game is very nice and I'm sure I'll pick it up when it's done, but rather than polishing the game up, they might still be doing some spot bug-fixing..
take it like this, Jerusalem was at the time mix of different cultures and each on his own defined what was good and bad
http://www.ncsx.com/2006/102306/Tuesday/assassins_...
That was the funniest thing i have heard you say man, .
Anyways about the game, it is gonna kick major ass!
Hopefully that says how I feel.
I did and have Kingdom of Heaven on Deluxe Edition on DVD, and when the first time they show the place were all the religions was there at the same times, it was a very good view, very cool.
I am glad that the game will go around to 30-35 hours if you play it in detial, meaning do all the time, go for free chases for fun, which I will do a lot, and kill the soldiers and what not, that is gonna be awesome.
Anyways, November is gonna be the best month for me no doubt about it.
Mass Effect and Assassins Creed, whats not to like :D
LOL j/k