Ubisoft has officially unveiled Assassins's Creed: The Ezio Collection for PS4 and Xbox One which contains single-player campaigns and DLCs from Assassin's Creed II, Assassin's Creed: Brotherhood et Assassin's Creed: Revelations with enhanced graphics. As a bonus the bundle will come with all Assassin's Creed: Lineage and Assassin's Creed: Embers short films. It will be out on November 15.
All comments (26)
I guess it doesn't have the same ring to it. V
Great to see Ubisoft releasing remasters of these games, specially Revelations, which was more closer to this generation of consoles and demanded a little more power than Brotherhood and 2 on PC at the time of release - it's also a great game.
Really nice that they included Lineage and Embers, they help flesh out the Auditore da Firenze's family history and are worth watching for the lore, for those who care about such things.
Now if only EA got off their asses and made the one remaster I always see a lot of people asking, Mass Effect Trilogy with all the DLCs. And a Dragon Age Duology/Trilogy with all the DLCs would be welcomed by many as well.
Its amazing how Ezio evolves over the games. Its when you play the flashbacks in Brotherhood with his young flame Cristina, you really see how far he has matured and how bitter and pissed he can come across at times.
If only the same could be said about current gen Arno Something and Jacob Frie (sibling Evie is awesome though).
Arno wasn't bad in my opinion, he was mostly stupid, but not in a bad way, but more humane way. I hated Unity's ending though.
Shay Cormac was also a great character, even when he ends up becoming a templar, you can clearly see how conflicted he was, not just as an Assassin, but also later as a Templar as well.
There are many great characters in the Assassin's Creed franchise, be it main ones or NPCs.
And I'm glad you mentioned that mission with Cristina, that is one of my favourite moments from that game. I also enjoyed his conversations and relationship with Sofia Sartor in Revelations - who he eventually married and had children with.
But another remaster... c'mon
I still think Arno was just a ripoff of Ezio though. I mean, he seems pretty content and mischievous when it cuts to 6 or 7 years later and he is working with Elise's father. Did he just forget his father was murdered a few years ago??? And yes, she was an awesome character too and the chemistry between Elise and Arno was the only strong thing in that game. And that ending was truly awful, even Arno's reaction to it all was "meh oh well".
Okay, I will give you that, Jacob wasn't that bad, just a tad annoying going all trigger happy when there was just no need for it. I have yet to play any expansions but I do plan on doing so at some stage. It was a much better game than AC Unity but the obvious holes and damage is still very evident in the game engine that was simply brought over to Syndicate.
I sort of liked Shay too. The only thing was...... he simply never talked to any of his past Assassin friends after he was separated from them and fell off that cliff. I mean, not even once if I recall. It wasn't until you came to the missions closer to the end of the game, when he is killing them all off, and this is literally the first time he is talking to any of them (dying in his arms that is). I think he could have reached out to them came to an agreement of sorts. Amazing game though. You can really tell THIS is the game they wanted AC III to be when it came to the likes of the River Valley map.
And lastly Edward Kenway was also an excellent character. That "Max Payne" sequence toward the end of the game is great i.e. all metaphory and stuff like him trying to swim for the top of the water while pushing past bodies of the Brotherhood that he shouldn't have set to be killed and the part where he is in a massive storm on his ship and his fiancee from home is shouting in his ear about why he isn't there for her at home in England. It was worth the second playthrough on PS3. :)
And he was right, you can see this by how the Assassins didn't care to discuss things with him, even though he tried to talk things over with almost all Assassins to no avail.
I like the Assassins Brotherhood, but they tend to be very close-minded with anything that is different from tradition, in that regard the Templar Order is a much better group, as they are far more open-minded. Though they also use this to justify all manner of evil things.
Loved Edward Kenway and specially Mary Read (James Kidd), their relationship and Mary's relationship with Anne Bonny. Absolutely loved them and it's the best parts of Black Flag. Their fate was really sad and depressing, after the game I went and read their biographies and the game's events are based on real life events. But the ending is mostly true.
Hard to find more repetitive games than the Assassin's Creed series imo.
The one thing I don't like about IV and most of the other games since III, like somebody mentioned above, is the music. Jesper Kyd's soundtracks are what made these games just a little more epic. As good as AC IV is, I can only remember the main menu music but just barely. Nothing else stands out. The same with III, Liberation, Rogue/Unity (which even Ubi knows because both games stole "Ezio's Family" as the main theme for the 2 games lol).
Whatever this new game is going be next year, hopefully they are going back to the drawing board and building the game engine from the ground up again but hopefully they get Jesper Kyd also for the music. :/
Yes, Jesper Kyd's music is much better, but outside of Black Flag's main menu music, I spent most of the time at sea listening to the shanties, I really loved hearing then and preferred to travel by ship than to fast travel even to places I've been before just so I could hear then, sometimes when I reached a point to collect something, I stopped for a few minutes just to wait for the song to finish.
To me, that's something more open world games should try to do, if you're going to have hundreds of collectibles, having great music to accompany the exploring is essential.
Of course, anyone can listen to music, a podcast, a video that doesn't require seeing much, a soundtrack from another game/movie or even a audio book (this is a great way to catch up on books) while exploring/grinding in games.
But it also breaks away from the immersion of it all and depending on the game, it's not ideal. For modern open-world games, the developers could add a MP3/Walkman device system that allows the main character to hear music while exploring.
Most people do this in real life already, while going to work, school, mall, etc and coming back from them. That's the one thing about Grand Theft Auto games I dislike ever since Vice City - my first GTA game, I almost always stopped to listen to the music before an objective, and if there was a walkman system to allow me to continue hearing music without being inside a vehicle, that would have been amazing - and save time as well.
Hell, just pick a genre or almost any franchise with 3 games or more and it's the same. Btw, the same is also true of reading books, watching movies/TV shows, and listening to music - with very few exceptions.
People complain you do "collecting" or even the many missions with the same structure in Assassin's Creed games, open-world games, RPGs (fetch-quests, etc.) over and over, but that's gaming, if you hate this then you hate gaming. Blaming it all on a franchise, a genre or a game's design choice is stupid and ridiculous.
I will stop here before enumerating all the things you do over and over not only in games, but other art forms as well. Again, hell... even real life is like this, if you have a problem with it, you have a problem with nature itself and how the universe works.
Yes, Assassin's Creed games are somewhat similar, but so is Dark Souls. I know, I know... the story and lore are somewhat different, the way weapons/armors work, there's new systems and even some old systems are refined, etc. - well, that's Assassin's Creed games' differences between one another in a nutshell.
I understand that most people who complain about the Assassin's Creed franchise are people who got tired of playing games with more or less the same structure - with more similarities than differences, but that's true for almost all franchises.
In fact, the only franchise I can think of now that may different is Final Fantasy and how they change the systems from each game to another, but even then it might have more similarities than differences between the games.
I love the Assassin's Creed franchise, but this isn't me defending it out of bias or love, is me just stating that if you hate the "repetitive" aspect of it, then you hate the same in other franchises - Ninja Gaiden, Dark Souls, Devil May Cry, Stret Fighter, Battlefield, Mario, etc.
It's easier to pick and single-out on Assassin's Creed games because they were being released year after year with some years even getting 2 games, and that happened for many years. Plus Ubisoft has implemented it's "Tower and Collectibles" design structure to almost all of its games.
For open-world games, people complain that they all feel the same since you tend to do the same things in most of them, which is more exacerbated by more and more franchises turning to open-world game design.
It's the same argument as FPSs' WW2 games many years ago, as FPSs' modern/futuristic games today, as Batman: Arkham games, etc.
I've watched through the entire Gundam anime series in the past year and a half, and since most of them share the same elements, sometimes it felt like a drag, but that only happened because I was watching them back to back.
It was only when I stopped and took a break between them that I started appreciating the nuances of each more, they're not all the same even if they share most elements, but you need to look "from a distance" to realize that.
And the spin-off Gundam animes were even more different, just like many franchises in gaming. If you do things very similar over and over, it will become repetitive, it's just human nature and how our brains work.
So if you're going to argument that Assassin's Creed games are repetitive, at least be consistent and say the same for every franchise, not just single-out one and think that's fine.
Or be wise and don't use this argument as it's flawed, since most things are like that - yes, even for seemingly different things like Battlefield and Call of Duty games, or games/movies/TV shows/music/books genres.
All the other games you mention have similar mechanics in each game, but vary it in how you use those mechanics in different ways. Mario, as one example, you always collect stars or try to get to the end of the stage, but the fun comes from HOW you do that, and the developer chan throw lots of different challenges at you through level design. In AC you always just do the same shitty ass combat, the same boring hold-abutton-to-ninja-run traversal, and the same boring climb a tower type fetch quests. Oh and ofc the abysmal sit-on-a-bench sneaking parts.
Same with Dark Souls, the fun comes from the level designs, enemies and the bosses. They usually offer something unique in each game, and while there is ofc a certain repetition to it (as with all games), it at least tries to make every area and boss unique and interesting. Some of the bosses and enemies make returns, but in general i think that Dark Souls, as a series, has done a pretty good job with always keeping the game interesting and engaging. But that's kind of the entire point. But in a sense Dark Souls is a perfect example, as it is sort of open world done right imo. You have like a good 75-80% of the world open to you as soon as you leave the tutorial area. But every area is well designed, and there is pretty much no filler at all. If you could make a game as well designed as Dark Souls and as big as AC or GTA, that'd be great. unfortunately, i don't think that's possible as you'd never finish such a mammoth project.
So i'm not complaining that the games are all alike, i think that even the first one became a slog before long due to incredibly uninspired game design.
The first game held a lot of promise to me, as i love Pop Sands of Time. But i never really felt like it made full use of that potential for puzzle solving, traversal and such. In 2, instead of adding and improving mechanics, they just added a fuckton of filler content that, quite frankly, wasn't very fun to play. In my opinion, that is. If you think that doing the same randomly generated assassination mission by pidgeon for the 349th time, i guess the entire series must be a blast.
But also yes, many open world games are similar in that regard. They skip interesting gameplay in order to have tons of content. To me though, that just means that there is lots of boring stuff to do, and i'd rather have a reasonably sized game where all the stuff is interesting and engaging. GTAV did the same for me. So long as i was mainly doing the story missions with some random missions thrown in the mix, the first 10 or so hours were fun. Then it quickly devolved in to doing the same bunch of missions over and over, with a different story setting, and no actual variety or finesse in the gameplay.
I also don't think your argument about Gundam is particularly good. If watching it becomes boring then it's fucking boring. They made too much show with too little interesting content. It's called filler, and it happens to anything that goes on for too long.
Btw, I haven't sit on a bench in an Assassin's Creed game since Black Flag, and it's not like I was forced by any mission design, if I'm not misremembering, it was because of a mission's optional objective, which can be done for 100% synchronization, but doesn't affect anything really. No item is tied to 100% synchronization, if I'm not mistaken. Maybe an achievement opr something, which is also optional.
As for the combat, I actually liked both AC:Unity and AC:Syndicate combat. Specially Syndicate's combo system, was really fun doing those fight club missions and fighting with tens of enemies at the same time. The first time you pull of a triple or quad kill it's very satisfying, and even after doing it hundreds of times it was still fun pulling it off. So it isn't just mashing buttons, you have to use timing to properly do combos and make you better at it - I had many problems with pulling of combos properly in Syndicate for about 30% of the game, but after I invested some time in the fight clubs I understood the system and became much bettet at it. The combat system also has many nuances that change how you fight and the weapons and gear you use actually matter and give you a sense of progression.
The missions variety is also very high, even the DLCs have a lot of mission variety that differ from the main games themselves. Syndicate for example, has 5 different types of carriage missions, but the Jack the Ripper DLC added 3 or 4 more which are different and require a very different approach to them tthan the ones in the main game.
Mission design in modern Assassin's Creed games are very good actually, there are many missions who are excellent design wise and do offer more of a challenge. The system Ubisoft created - and that I hope other developers copy - in which you rate a mission and that exists since Black Flag collects users' opinions about each mission/activity, if they liked or disliked it and by how much. I'm sure many people don't use it, but I'm sure many do and I'm one of the latter, it might not be much, but the more people share what they liked and what they didn't, the more the developers can change and improve the games. And in Rogue and Syndicate, you can see a lot of this bearing fruit.
As for bosses, Assassin's Creed: Rogue had unique boss fights which were very good. And it wasn't just Rogue, Unity and Syndicate had many good "boss fights". As for Assassination missions, they each give a very nice sandbox in which you can tackle in multiple ways. Assassin's Creed: Unity and Syndicate actually reminded me of Splinter Cell: Blacklist in how many different options/ways there was to tackle objectives.
I hated - and still hate - the first Assassin's Creed, it was a very bad game and it felt like raping my brain just to finish it. Assassin's Creed 2 actually improved on every way possible compared to the first. And even Revelations was a very different game than AC2, and from those each game kept adding, removing, changing and polishing the various systems to what they are today. Price of Persia: Sands of Time had horrible combat as well, it was only when Warrior Within came out the the combat became very good, which then got less good with The Two Thrones.
"randomly generated assassination mission by pidgeon for the 349th time" With that you've clearly demonstrated how well you know the Assassin's Creed franchise, which is barely nothing.
"Didn't play Black Flag" Seriously, if you don't know the franchise, then don't say shit about it. That's just common sense. ffs
Here's an advice or a tip, if you prefer, go play Assassin's Creed: Rogue or Assassin's Creed: Syndicate, afterwards we can discuss, otherwise there's no point to it since you clearly don't know shit about the franchise, how each game evolved and what each game is today.