Like many Europeans I'm not really into American Football and tend to "forget" about writing news about these games, but this BackBreaker demo video sure was nice enough to force me out of my natural laziness and write something about it. Remember Euphoria? That procedural animation system used with mostly a lot of success (but not always) in GTA IV? Well, imagine this great engine used for an Ameran Football game, and in terms of animation you get to wonder why EA Sports keeps using an old animation system...
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It's nice to see that we're finally getting there. Fluid animation, variety.. the next generation of animation is just around the corner. It's awesome.
then they will finally bring it out in 2015 and call it a new feature
unfortunately they will find a way to bog it down with bugs and glitches...and ultimately destroy the very technology behind it
It's nice to see that we're finally getting there. Fluid animation, variety.. the next generation of animation is just around the corner. It's awesome.
Ladies and gentlemen,
Welcome, to the future. =)
i'm from germany btw.. ;)
If you want to have some real fun with the physics in the game, try pushing someone when their on the stairs. ;)
His research in Oxford’s Department of Zoology on the neural basis of animal and human locomotion inspired the creation of the Oxford University spin-out company: NaturalMotion
E3 2006 euphoria Interview
http://www.firingsquad.com/news/newsarticle.asp?se...
When walking in GTA IV, it looks amazing...when running a little less impressive and when sprinting it's exactly the same animation as in Bully. And I'm quite sure Bully on the 360 doesn't use Euphoria. Transitions in GTA IV for the most part are quite horrible aswell.
As for this tech demo (yes, that's what I'm calling it), it looks good...but again...will we be seeing this in a consistent manner when actually playing the game? I'm not convinced as of yet.
When walking in GTA IV, it looks amazing...when running a little less impressive and when sprinting it's exactly the same animation as in Bully. And I'm quite sure Bully on the 360 doesn't use Euphoria. Transitions in GTA IV for the most part are quite horrible aswell.
As for this tech demo (yes, that's what I'm calling it), it looks good...but again...will we be seeing this in a consistent manner when actually playing the game? I'm not convinced as of yet.
- "creates animation on-the-fly, combining AI, biomechanics and physics without using motion capture and keyframe animation.
-"Euphoria adapters are adaptive intelligence modules that control how a character moves."
Reading that it seems to me that Euphora is a complete animation engine, which uses AI, biomechanics and physics to create the animation instead of motion capture and keyframe animation. So if he runs, shouldn't that motion be determined by the biomechanics and physics and not motion capture and keyframe animation? I mean, you're basicly saying that when you run...no physics are involved?
Also, the "great animations with seamless transitions", as someone mentioned above here, apparently have nothing to do with Euphoria? In that case I find labeling tech-demo's like these with "Euphoria" as outright deceiving.
If the walking and running animations are euphoria-controlled, I'm sure devs can tweak them to their specifications if they aren't satisfied with how they look.
Euphoria goes a loooong way in making GTA's city feel more alive.
In the tech-demo's they don't go out of their way to explain that Euphoria only takes over when environmental/object interaction with the character occurs. To me, they suggest that Euphoria takes over all motions happening in the game, being it reactions or not. And in that sense, walking or running is actually interacting with the environment...the ground.
GTA IV's walking animations for example have been praised for that "natural/realistic look" and "sense of weight" due to Euphoria. But is it really Euphoria that is responsible for this and if so, why does the running animation look so crappy? It's all a bit confusing imo...and I guess it's mainly because of how the media is reporting all this. Do most people actually know what Euphoria does or doesn't do in GTA IV?
If it is, I still wouldn't blame Euphoria for a poor run animation until I've seen other games using it with possibly greater success. I've no doubt that things like that are under the devs control.