End Game, the last expansion pack for Battlefield 3 is now available for PS3 Premium members and on March 12 for Xbox 360/PC premium members. Non-premium members will able to get their hands on it on March 19 (PS3) and March 26 (X360/PC). This final DLC features 4 new maps, 3 new vehicles and 2 classic game modes (Capture the Flag and Air Superiority). Trailer and screens inside.
All comments (27)
I can't wait until they announce the timed exclusivity deal for BF4.
Cool bikes.
But lets be modest. They could have patched the bugs that plague the game since day one (and there are MANY). They didn't. They could have tweaked the suppression mechanics to balance the guns properly, LMGs need love. Well, they didn't.
So this is the final product. I'm disappointed to say the least. Hopefully they'll get their act together and give better support to BF4. More frequent patches would be a start...
Cool bikes.
But lets be modest. They could have patched the bugs that plague the game since day one (and there are MANY). They didn't. They could have tweaked the suppression mechanics to balance the guns properly, LMGs need love. Well, they didn't.
So this is the final product. I'm disappointed to say the least. Hopefully they'll get their act together and give better support to BF4. More frequent patches would be a start...
Movement and gunplay in BF3 are worlds better. I also think the gun balance is pretty fantastic in this game. I'm pretty sick of hearing scrubs cry about the M16 and AEK when there are plenty of viable weapons to use against them.
I just think they need to cut the fat and focus. We're up to 11 game modes in BF3. That's ridiculous. And less lag compensation please. Maybe that would stop US servers from being dominated by EU/RU players during the day :D
When I hear the drivel falling out of EA's CFO's mouth in reference to this game I fear for the future.. but DICE is a pretty beefy studio. They can handle this level of output. 2142 came out less than a year after BF2.
That's just no guarantee it will be any better :P
In an AR vs AR battle suppression isn't a big deal. It is a determinant to the balance between different classes, though. As an engineer or support I don't want to peek the corner that is watched by an assault from a distance. As I'm pinned down and need to change positions to get a better vantage point I have to use suppression to my advantage. The key word is "distance". That's the ONLY plausible reason to have it and changing positions at that distance should be the only objective you want to achieve with it.
Therefore suppression should have little to no impact on opponents that are directly engaging each other (e.g. standing perfectly still) and it should have no impact on close quarter combat. It should however ad deviation while making fine adjustments to a target running perpendicular to your line of sight. Which makes a lot more sense than your weapon suddenly getting completely out of control and leaving you vulnerable to someone rushing.
Getting killed in close range because of suppression is fucking range inducing. It's especially frustrating as an engineer. Your weapon isn't that accurate to begin with and once you add suppression it becomes almost useless even beyond 10m.
dice should get rid of bullet deviation in bf4
dice should get rid of bullet deviation in bf4