Sega announced today Binary Domain, Toshihiro Nagoshi new project. Here is the first trailer along with a few images, but I'm personally not convinced by what I just saw...
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (32)
Vanquish' misguided attempts at appealing to a western audience made for what I reckon was easily the most obnoxious cast of characters and writing in recent memory. So many games dive headfirst into utter blandness with their smoothing of japanese edges of crazy.
Please blow over, trend. Pretty please.
Looks like another epic fail like VANQUISH (story and presentation) in trying to appeal to Western audiences, or mocking the space marine stereotypes. The reason Gears of War works is there is some small depth to the characters and world, even if its campy subject matter.
Sure, the really depressing part of it is that this will actually have more actual "global appeal" than Yakuza or his prior games like Spikeout and Super Monkey Ball, but that doesn't make it any less lamentable. Possibly just moreso.
But hey, Yakuza has some *really* good storytelling, so maybe it'll translate. And perhaps this is less ham-fistedly pseudo-american than Vanquish. Perhaps it has a skip button as handy as Vanquish'!
And also, perhaps it's a great game. Seems.. relevant too. :P
watches it to the end....
sees X360 at the bottom....
sees fail at the cast, actions of the team, Gears of War similarity and Terminator recent game reincarnation...
if its a free-roam Terminator based game then its a Win ,but if its not then its another failed attempt of making a Westernised Japan Action Game like Quantum Theory
And from the press release, look at how pretentious this sounds:
"The core concept of this game from the beginning is life..."
"Aiming to have the world’s best AI was essential to bring a true realisation of the concept of life to the players, through the story and the action within the gameplay."
"Nagoshi emphasized that the game's top priority is to deliver a heated drama that shows rich ties between characters. The various game systems that are being put to use in the game are simply a method for showing that rich drama."
Source: http://www.neogaf.com/forum/showthread.php?t=41453...
All that was missing was a line about planes, either with or without the inclusion of snakes.
... totally disgusted...
However I agree with others that this game has zero redeeming qualities at this point, even the art is way below par considering the talent available in Japan, those robot designs..wow, I'm not even joking when I say I could do a better job.
It's always difficult to say why a game doesn't do well, so I wonder if there's any hard proof of this whole trend even working.
It's always difficult to say why a game doesn't do well, so I wonder if there's any hard proof of this whole trend even working.
they make games diffrently, and rightly so, but i've yet to see a game that crosses that devide perfectly. vanquish was the closest, but where it was a passable western shooter mechanically, it was japanese through and through narratively and gameplay wise).
making a game a shooter does not = western. and thats what most japanese developers seem to think. this being no different. they've made what i assume will be a cover based shooter in the hopes of it appealing to western audiences. but at the same time, everything else is incredibly japanese in it's approach. and for that reason alone it will never appeal as much as say, gears of war. and i think the japanese studio's are realising this, hence why we're seeing so many games being outsourced to ACTUAL western developers. but even then it doesnt seem to work that well since they're still japanese IP's at their core.
i say the japanese should do what they do best, and the western devs should do what they do best. i personally dont see why all games must fit within a single mould. but i CAN see why the japanese studio's are attempting to do it (becasue people dont seem to care as much about what they produce anymore other then the japanese themselves) and i'm sure they dont want things to be like that. outsourcing IP's might not be the best way to go about it and trying to do it themselves seems like a road to failure. it takes more then guns to appeal to the western world, even if it may look that way to them.
one thing i have noticed with regards to japanese games is that they have much less focus on animation and physics. they tend to want the player to have complete and utter control, with non of the variables that physics based mechanics bring to the table. i mean, i can honestly count the number of japanese games i've played with something as basic as rag-doll physics on one hand. it's things like that that show the major difference between each market imo. more so then the japanese love of swords and the westerners love of guns.
I doubt its style was what turned people off. That's a game you watch, and want to play.
I mean when Dante gets going he's a total boob, but that's totally in a way that is winking to the audience. When Sam talks about sending rats through teleporters to have their HEADS SHOVED UP THEIR OWN ASSSSS he's a real, obnoxious, actual cockhead. That you hate. And want to boost into a furnace.
But yeah, skipping cutscenes and playing the game certainly works. A great replay too, with lots of time and score attack stuff you can go for. Too bad about the unlocks though, would've been ace to have the same amount of nonsense to collect as Bayo does.
Hmmm, first impressions aren't great.
Hmmm, first impressions aren't great.