Irrational Games offers today to learn more about the process of creating the character of Elizabeth. Program, a seven-minute video, with Ken Levine and actress, referring to the different stages.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
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All comments (10)
Why is Elizabeth's face so anime-esque? It really throws what is obviously a large amount of effort on mo-cap and voice work out of the window.
I really enjoy behind the scenes stuff but I wish developers would stop putting basic design on such a pedestal like they're really pushing the boat out.
"She will stop if you stop, she will keep running if you decide you're not interested in what you're doing here."
Wasn't Miles 'Tails' Prower doing this way back in Sonic The Hedgehog 2?
Still don't agree with the scrutiny her face has gotten. Don't understand it.
This is really highlighted when you see the voice actor side-by-side Elizabeth; hardly any of the emotion carries over.
Unless of course this is the cartoony style they're going for? In which case I'll just shut up.
The art style is pretty refreshing from the hyper realistic look most games strive for and miss.
Why is Elizabeth's face so anime-esque? It really throws what is obviously a large amount of effort on mo-cap and voice work out of the window.
I really enjoy behind the scenes stuff but I wish developers would stop putting basic design on such a pedestal like they're really pushing the boat out.
"She will stop if you stop, she will keep running if you decide you're not interested in what you're doing here."
Wasn't Miles 'Tails' Prower doing this way back in Sonic The Hedgehog 2?
But yeah, with the way the lady was quoted in this feature, it seems like she was talking about something mundane. If you listen to what she prefaces that with, though, about the motion capture and voice acting being inspirational, you can get that she's clearly talking about more than just an AI character following you. She's talking about bringing Elizabeth to life in a way that hasn't been done before.
That being said, Disney are always able to support their round-faces and bulging eyes with top-of-the-range stellar animation -- the animation in question doesn't have to be realistic, it just has to be believable and prevent that disconnect.
Ken Levine has obviously caught a case of the "Bungie ViDoc Fever", I only hope in the end the features he's so passionate about can deliver.
The art style is pretty refreshing from the hyper realistic look most games strive for and miss.
The new Everquest has awesome animation-like-animation too.