Video PC Xbox 360 PS3

Irrational Games offers today to learn more about the process of creating the character of Elizabeth. Program, a seven-minute video, with Ken Levine and actress, referring to the different stages.

Zat
Zat
Commented on 2013-03-21 13:17:57
Creating Elizabeth and then recreating her into more adult Elizabeth.
In reply to
Tiz
Tiz
Commented on 2013-03-21 13:26:01
These guys really enjoy glorifying elementary game mechanics.

Why is Elizabeth's face so anime-esque? It really throws what is obviously a large amount of effort on mo-cap and voice work out of the window.

I really enjoy behind the scenes stuff but I wish developers would stop putting basic design on such a pedestal like they're really pushing the boat out.

"She will stop if you stop, she will keep running if you decide you're not interested in what you're doing here."

Wasn't Miles 'Tails' Prower doing this way back in Sonic The Hedgehog 2?
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Commented on 2013-03-21 13:45:11 In reply to Tiz
I definitely agree with developers putting mundane concepts on a pedestal. That needs to stop.

Still don't agree with the scrutiny her face has gotten. Don't understand it.
In reply to
Tiz
Tiz
Commented on 2013-03-21 14:14:27 In reply to Phaethon360
While it's not a bad face, they just can't expect you to connect with a character whose face is so... dead?

This is really highlighted when you see the voice actor side-by-side Elizabeth; hardly any of the emotion carries over.

Unless of course this is the cartoony style they're going for? In which case I'll just shut up.
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Commented on 2013-03-21 15:21:36
I've only seen two games that have been able to capture character emotion via Mocap exceptionally well and those are Heavy Rain and LA Noire. Disney has used large eyes in their character design for year to create a connection to the audience. The model of Elizabeth also has large eyes.

The art style is pretty refreshing from the hyper realistic look most games strive for and miss.
In reply to
Gabriel360
Gabriel360
Commented on 2013-03-21 15:42:23 In reply to Tiz
Posted by Tiz
These guys really enjoy glorifying elementary game mechanics.

Why is Elizabeth's face so anime-esque? It really throws what is obviously a large amount of effort on mo-cap and voice work out of the window.

I really enjoy behind the scenes stuff but I wish developers would stop putting basic design on such a pedestal like they're really pushing the boat out.

"She will stop if you stop, she will keep running if you decide you're not interested in what you're doing here."

Wasn't Miles 'Tails' Prower doing this way back in Sonic The Hedgehog 2?
That's not what the lady was trying to get across. She was talking about the way Elizabeth takes interest in things, on her own, if you stop and will change her mind about taking interest in something if you keep going or move in a different direction. The key was to get her to do this stuff in a more realistic way, in a way that a human being would do it instead of just going through motions that looked and seemed robotic. This was something that was explained in greater detail in Ken Levine's BAFTA presentatoin.

But yeah, with the way the lady was quoted in this feature, it seems like she was talking about something mundane. If you listen to what she prefaces that with, though, about the motion capture and voice acting being inspirational, you can get that she's clearly talking about more than just an AI character following you. She's talking about bringing Elizabeth to life in a way that hasn't been done before.
In reply to
Tiz
Tiz
Commented on 2013-03-21 15:43:42 In reply to Phaethon360
I think it's all their talk of how you're supposed to connect with her that puts her under heavier scrutiny as she seems to be the feature being heavily emphasised.

That being said, Disney are always able to support their round-faces and bulging eyes with top-of-the-range stellar animation -- the animation in question doesn't have to be realistic, it just has to be believable and prevent that disconnect.

Ken Levine has obviously caught a case of the "Bungie ViDoc Fever", I only hope in the end the features he's so passionate about can deliver.
In reply to
omniscient
omniscient
Commented on 2013-03-21 23:27:08 In reply to Phaethon360
Posted by Phaethon360
I've only seen two games that have been able to capture character emotion via Mocap exceptionally well and those are Heavy Rain and LA Noire. Disney has used large eyes in their character design for year to create a connection to the audience. The model of Elizabeth also has large eyes.

The art style is pretty refreshing from the hyper realistic look most games strive for and miss.
Oddly enough though, for all that acheivement I've felt more emotionally connected to other stories.
In reply to
mmdkhdm
mmdkhdm
Commented on 2013-11-29 15:03:54
ILOVE elizabeth
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2013-11-29 16:04:24
Yeah.. her face is awesome. Great animation, very expressive. And the way she interacts with the environment is actually delightful.

The new Everquest has awesome animation-like-animation too.
In reply to
About the game
Platform
PC X360 PS3
Published by
2K Games
Developed by
Irrational Games
Patreon

$135 of $400 per month

What's up?
  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)

  • Loakum

    Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)

  • Driftwood

    Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)

  • reneyvane

    reneyvane Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (7 Weeks ago)

  • CraCra

    CraCra Y a un souci sur les forums ? (8 Weeks ago)

  • nostradamus

    nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Also on Gamersyde

The First 43 Minutes of Loco Motive

  • Thursday, November 21, 2024
  • Driftwood

Our Switch video of Ys X: Nordics

  • Wednesday, November 20, 2024
  • davton

The Callisto Protocol is now PS5 Pro Enhanced

  • Wednesday, November 20, 2024
  • Driftwood