Second part of BioShock Infinite's Heavy Hitters video series and this time Irrational Games introduce the gigantic Handyman.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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All comments (15)
That's like been in so many games, Resistance 3, Dark Sector who are all gorilla-types that can throw stuff at you.
This video and the previous Washington robot which is just a Heavy. Maybe I was expecting too much from the combat scenarios for this game.
Don't get me wrong, Im very interested in this game and I never post any comment, specially if they are just complains but I wonder, how many of you are also tired of these hyping/selling smoke making off videos?
Don't get me wrong, Im very interested in this game and I never post any comment, specially if they are just complains but I wonder, how many of you are also tired of these hyping/selling smoke making off videos?
He's talking about elements in the game that may or may not interest you and add to what the product is. If you're going to be a cynical entitled troll, then don't watch, don't care, don't get "hyped".
Anyone selling anything is going to speak to its attributes. They're not going to come out and say, "hey, it's got average shooter mechanics, a bitchin' setting and a stylized chick with a great rack. I hope, maybe, that you buy it, maybe kinda sorta." They're going to speak positively about their work. That's what you do when you're trying to sell it and that's what you do when you're proud of your work.
It's almost rare for a Western game to have much enemy variety.
Have you seen the BioShock artbook? Many cool looking enemy concepts there. Sadly you can't see these things in the game.
Why not use all those designs they came up with?
He's talking about elements in the game that may or may not interest you and add to what the product is. If you're going to be a cynical entitled troll, then don't watch, don't care, don't get "hyped".
Anyone selling anything is going to speak to its attributes. They're not going to come out and say, "hey, it's got average shooter mechanics, a bitchin' setting and a stylized chick with a great rack. I hope, maybe, that you buy it, maybe kinda sorta." They're going to speak positively about their work. That's what you do when you're trying to sell it and that's what you do when you're proud of your work.
Besides reacting to a larger issue, I'm looking at the fact that you were essentially saying developers should stop promoting their products.
To me (your mileage may vary):
Hype is when a completely detached person starts spouting "what you want to hear" (or what they think you want to hear) to sell you something that you probably didn't want to begin with.
Promotion / Developer Diaries are the people actually making the product showing you what they've done, either because of pride and/or to get you excited about something you're already interested in.
The difference is subtle, but throwing everyone in the "they're evil and lying to me" bucket is unfair.
If I ever make a game and I'm doing a video that dares to mention some mechanic or setting that has been done before, I would hope that people wouldn't try to burn me at the stake.
That's like been in so many games, Resistance 3, Dark Sector who are all gorilla-types that can throw stuff at you.
This video and the previous Washington robot which is just a Heavy. Maybe I was expecting too much from the combat scenarios for this game.
The whole thing that makes it so interesting and cool to me is the whole story behind the different types of characters. Indeed, HOW did that human guy land up inside of that metal suit. How can that thing function like it does?
Kevin Levine says you'll find out in the game. Man, so awesome.
I felt the chills when the original Bioshock game kind of explained about the Big Daddies and they wanted you to become one (in a way).
I really like these kinds of universe.