After our Xbox One footage of Call of Duty: Black Ops III, here is a couple of GSY Tech videos of the PS4 version. As you'll see, the game manages to hold 60 fps most of the time - but not always - and every ingame cutscene surprisingly drops down at 30, even when breaching a door for a few seconds. Content-wise, Treyarch did a very good job, with a 4-player-co-op campaign, many types of multiplayer modes to choose from and of course the now famous Zombie mode. Beware that the first time you'll launch the game, it will take ages to install the multiplayer and campaign and you won't be able to start the story mode for at least an hour.
All comments (20)
The levels aren't that bland as mentioned before. The game just doesn't start with a big bang like previous CoD games.
I don't know if there was a resolution analysis, because sometimes it looks more blurry in places. Like a dynamic resolution. I'm not sure about this.
Mp is fun, but as always: stupid lag issues getting you killed before you even had the chance to pull the trigger. Evidence is in the kill replays. On the other hand, I suck on consoles anyhow.
Once the player gains control we see shifts in native resolution across both platforms, according to engine load. PS4 ranges between 1360x1080 to 1920x1080, although much of the time the engine manages to hit the desired native 1080p resolution for extended periods. During the opening firefight in the Provocation mission we see PS4 kick off at 1360x1080p before ramping back up to full 1080p a few moments later - the switch is often barely visible due to softening effect of the AA solution, although some blur across distant details is apparent.
Xbox One is a different story, targeting a baseline 1600x900 for gameplay, but after trawling through our captures it appears that the engine rarely - if ever - achieves this. Instead we're looking at a sustained 1280x900 resolution, even in less stressful gameplay scenes, with horizontal metrics dropping down to 1200x900 in more challenging scenarios - and the results are not impressive. Due to the heavy upscale, the Xbox One release possesses a consistent blurry appearance when the action really kicks in: fine details are frequently smudged over, while geometry edges appear rough and fuzzy. It's a substantial downgrade over last year's Advanced Warfare, where Sledgehammer stayed locked at a 1360x1080 resolution during the more demanding scenes.
As for CoD, even on PC MP it looks odd, very hazy and lack of textures in certain areas. I know this one actually ramps the graphically settings and you need a fairly decent rig to run it right but there's something a miss when playing.
*edit
Also, does anyone feel a bit funny when playing? I'm not sure if it's frames or this weird slight head bob in game that kinda puts me off when playing.
As for me becoming a pc gamer.. yeah im getting quite excited.. been browsing amazon just pricing up stuff.. will need to start asking a few questions on here in a few weeks ;)
As for me becoming a pc gamer.. yeah im getting quite excited.. been browsing amazon just pricing up stuff.. will need to start asking a few questions on here in a few weeks ;)
As for me becoming a pc gamer.. yeah im getting quite excited.. been browsing amazon just pricing up stuff.. will need to start asking a few questions on here in a few weeks ;)
Cheers m8 ;)
But yeah i do notice some dynamic resolution change, mostly during the early pre-match, but on ps4 its barely there.
But this game is not stunning in the visual departement, so no idea why even the PS4 can't handle 1080p. On the other hand, the engine at it's core is so old, that further optimisation isn't possible without re-writing everything or just use another engine. But I think Activision couldn't care less.