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Codemasters announced that a new FPS designed by Stuart Black - known for having developed Black on Playstation 2 and Xbox - is in the works and will be released in Q1 of 2011. It will use the EGO engine which powers all the publisher's game now and will be entitled Bodycount. Judging by its name, action fans should get what they need.

Press release:


Tuesday 9th March/... Set to rip apart the First Person Shooter and deliver genre-defining gun play that comes alive in an orgy of bullets and destruction, Codemasters today confirmed that Bodycount™ is the new IP in production at Codemasters Studios Guildford.

Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount is being created by an all-star development team using the EGO® Game Technology Platform, an evolution of Codemasters’ award-winning engine, for the Xbox 360® video game and entertainment system from Microsoft® and PlayStation®3 computer entertainment system and scheduled for release in Q1 of 2011.

“Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said Executive Producer Tom Gillo. “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.”

In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.

“We’re all massive FPS fans,” said Stuart Black, Creative Director on Bodycount “and believe that there’s room for a refresh of the shooter experience. If Race Driver: GRID™ was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”

Bodycount is being developed using the EGO Game Technology platform, evolved from the award winning EGO Engine. Enabling Codemasters development talent to share tools and technology across its Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI and advanced physics systems and integrated network play.

“By investing extensively in our people and tools, we have attracted an exciting team of development talent to Codemasters Studios Guildford, empowered with a mandate to create innovative, original games using award-winning technology,” said Gavin Cheshire, Vice President, Codemasters development. “As our first internally produced new IP for many years, Bodycount will deliver a fresh FPS experience powered by intense combat, compelling narrative, advanced AI and engaging online multiplayer game modes.”

In the UK, Bodycount debuts with a front cover of Xbox 360: The Official Xbox Magazine, which heralds the game as ‘the ultimate shooter’; the magazine is on-sale March 11th. An extensive announcement feature is also running in PlayStation Official Magazine on-sale March 16th.

2 images

  • Bodycount announced - 2 images
  • Bodycount announced - 2 images
teh_d00d
teh_d00d
Commented on 2010-03-09 10:56:57
EGO engine! and I was hoping for 60fps :(
It's definitely looking like a spiritual successor to BLACK.
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2010-03-09 11:07:08
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
I think i speak on behalf of JackFr0st "fuck anything this company throws out"
munkini
munkini
Commented on 2010-03-09 11:07:15
A spiritual successor to Black would be great as it still stands as the most satisfying over the top "hollywood" FPS yet made IMO. Not realistic but it felt great how overpowered the weapons were and even from these few screens it looks like the environment can be destroyed in the same way.
In reply to
zlimness
zlimness
Commented on 2010-03-09 11:18:36
I don't remember much of Black. You could destroy almost anything, all I remember. But that was before Bad Company and you can't rely on that gimmick alone these days. In the screenshots, it doesn't look like anything special at all. But I'll wait for the in-game gameplay for making a judgement.
In reply to
krisq
krisq
Commented on 2010-03-09 11:36:45
Judging by the screens it looks a lot like black. Could be fun.
In reply to
BooMMooB
BooMMooB
Commented on 2010-03-09 12:00:51
finally.. been waiting forever for the successor to Black which I adored on my big 'ol box of X.

Looking forward to more info on this
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2010-03-09 12:20:15
I liked Black tbh, the weapons, destruction, particle effects and music, it was mindless shooting but it was pretty satistfying for me.

I am interested to see what they come up with this one, hopefully gameplay at GDC.
In reply to
This message and account have been deleted at the user's request
mykmarian
mykmarian
Commented on 2010-03-09 14:53:25
Black was the bomb in action back in the days
In reply to
Nietzsche
Nietzsche
Commented on 2010-03-09 15:27:56
Like most here I still have fond memories of Black, it was a fun hollywood style action game with a few flaws for sure, but it still had some great ideas in terms of presentation.

This game can't rely on those same gimmicks though as the genre has come a LONG way since that game. What killed Black was a lack of online play, if they can create the same hollywood action scene feel for the online, then they might really have something here. And of course tight controls are a must.
In reply to
b0vril
b0vril
Commented on 2010-03-09 17:49:57
eh... I loved Black and all, but I am pretty sick of this big senseless Hollywood shooter genre. And from those "screenshots" it looks like it really is taking it to the next level. It looks ugly and goofy.

Guess this ain't for me.
In reply to
digi_matrix
digi_matrix
Commented on 2010-03-09 18:51:59
Black was awesome was for its day, but will this game end up as just a body count in this age of killer shooters?
In reply to
OrionG
OrionG
Commented on 2010-03-09 21:17:33
the title is making me think "why shouldn't i play this" even though it would probably end up like any other shooter...

hope it will be fun.
In reply to
KORNdog
KORNdog
Commented on 2010-03-09 22:01:37
i can't say the generic look of this game is making me all that eager to try it out...but who knows. i kinda enjoyed black (story and the way it was told was lame tho) it was simple FPS fun...but pathetically short (4 hours) if this is just more of the same i'm not entirely sure how well it will compete with some of the heavy hitters of the FPS world...but we'll see.

one thing is for sure. this certainly doesnt have the impressive visuals that black did at the time. black did things witht he PS2 that i honestly didnt think where possible...but then criteron managed to do that consistently year after year witht he burnout series. this looks decidedly average visually tho and with criterion out of the picture. i'm not sure if it's going to do so well.
In reply to
itaintrite
itaintrite
Commented on 2010-03-10 03:17:33
What he said :P

I'll reserve my judgement till we see at least a video. But based on the screenshots alone... looks like crap.
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2010-03-10 05:15:21
Definitely EGO should stay with racing games.
In reply to
Skoll
Skoll
Commented on 2010-03-10 07:12:29
Graphics look worse than the first game, what exactly is the selling point of this game? BC2 has destructible environments and fantastic graphics in the same game, this looks like a bucket of fail.
In reply to
BooMMooB
BooMMooB
Commented on 2010-03-11 23:21:20
I'm pretty sure the screens you see above are concept screens in some way or another - It looks way to too staged and edited to me.

I'm just hoping for the Black of 2011. That's all I need.
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Codemasters
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