Guerilla Games and Sony released yesterday a brand new update for Killzone: Shadow Fall, adding among other new stuff the ability to lock the framerate to 30 fps in the campaign mode. Since it was by far my biggest problem with the game since its release, I just had to encode a comparison video showing the difference it actually does. So there you have it, the two videos below are showing the same cut scene, but one with an horizontal split, the other vertical, so it's easier to spot the difference. Hopefully many other developers will follow this example, the difference might not be that easy to spot in this video, but it's a completely different visual experience for me!
All comments (25)
Motionflow and other things like that are evil though, terrible terrible stuff.
Don't say it's not there. Because it is.
Don't say it's not there. Because it is.
PC shooters with mouse on the other hand insn't.
Motionflow and other things like that are evil though, terrible terrible stuff.
http://uk.hardware.info/reviews/3136/2/17-gaming-m...
my monitor is an iiyama prolite g2773hs, link to the review and part about response time and overdrive,
http://uk.hardware.info/reviews/3047/6/iiyama-prol...
i never once saw any problems in fps in this game and ive played it and completed it loads of times now.
also why would it be a problem if it goes from 30fps to 45 fps, the developers said it dips to 30fps when the action is not strong so higher fps is not needed
sooo surely having it locked at 30fps all the time will judder it a bit when the actiion gets hot?
there is no point in doing a video comparison on a scene that has no action in it.
i will leave it as it is because there are no problems with it when i play
The forest scenes the rocks look amazing BUT the trees look horrid, from afar they look ok but when u get near the wood/bark is a big jelly bioshock texture mess this should not be the case...if you can get as close as you can to rocks etc and they still look great then why not trees? specially since you go near trees more than u do rocks i this level
Leaves on the rocks look ok but nothing special, and i do not like how on every level the leaves and things all sway the same even when there is no wind.
when you get close to crates and boxes and any other items in the levels they do not look good texture wise, i think the worst levels are the very start and the ones that are inside buildings, the outside parts look great for the most part.
looking at the early gameplay from E3 parts looked way way better, the blue material was better textured also smoke effects and the steam that coems from those vent/chimneys when you land on the building in the city looked very real just like in those devision game clips BUT the final version looks like smoke effects from the ps3
The forest scenes the rocks look amazing BUT the trees look horrid, from afar they look ok but when u get near the wood/bark is a big jelly bioshock texture mess this should not be the case...if you can get as close as you can to rocks etc and they still look great then why not trees? specially since you go near trees more than u do rocks i this level
Leaves on the rocks look ok but nothing special, and i do not like how on every level the leaves and things all sway the same even when there is no wind.
when you get close to crates and boxes and any other items in the levels they do not look good texture wise, i think the worst levels are the very start and the ones that are inside buildings, the outside parts look great for the most part.
looking at the early gameplay from E3 parts looked way way better, the blue material was better textured also smoke effects and the steam that coems from those vent/chimneys when you land on the building in the city looked very real just like in those devision game clips BUT the final version looks like smoke effects from the ps3
That's because otherwise you are displaying variable frame-rate on FIXED refresh rate (60, 120hz etc). So motion on screen become varied and your brain constantly tries to adopt. Not a good thing. If you notice it once that's never be a turning back. Especially on consoles. Developers are not stupid, that's why they choose 30 fps, and not 35 or 45 fps as main target. Most of TV's and monitors are 60hz (or multiply of that)
So if it's under 35-45 fps it will be always better to fix it to 30. Until G-SYNC or same technology will built in on every TV, monitor at least.