Crytek released this tech demo, showing how their upcoming engine handle different environments. It looks of course good as hell.
Update: Keep in mind that this video was shown during E3 (but not released as direct-feed) and that it all should look much better today.
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The upcoming Far Cry Instincts Predator (X360) is from the looks of things, appears to be an 'enhanced' version of the Far Cry Instincts engine used for X1.
I just thought that needed clearing up before everyone got excited that this engine was being used on the upcoming X360 version of Far Cry Instincts this spring.
Beyond that, this new engine from Crytek looks stunning and should definitely keep them in the game for one of next-gen's top licensed engines. Unreal Engine 3 looks completely amazing in internal and semi-enclosed areas, but once you get into wide-open spaces, the limitations of the engine make themselve very apparent. Crytek on the other hand is obviously once again shooting for an engine that really blows it out the water when the action takes place out of doors. This is really gorgeous stuff and I hope to see more of it in the near future.
EDIT - Just watched the video and WOW!!!! These photos do it absolutely no justice, you have to see this video to believe. Some areas are simply amazing. Everything that UE3 does for dark and brooding corridors, CryEngine 2 does for wide open, brightly lit vistas. It's just unbelievable. If they are using this engine, then their next game cannot come soon enough. Hopefully we'll see something by E3 with a multiplatform announcement for Q4.
The video seems to be a small part of a larger video, please someone get us the rest of this demo. I have got to see more of this.
There's been some incredible presentations of the outdoors with UE3.
but anyway, finally a high res version of this demo.
Nice indeed man just another piece of evidence that screenshots can't do certain things proper justice.
Ryan
http://www.openxbox360.com
Also mentioned a new type of cloud technology and was talking about something that sounded similar to that dynamic day/night cycle thing. The way the guy was brushing up against those leaves and they were responding realisticly he promised such interactivity with the environment and much more.
Blue dragon is naturally a next gen (where shadows play a huge part in the game) so soft shadows is almost a must and he did mention something about them all being in real-time. Especially some new technique where no spell would look the same way twice they are all done in real time and there isn't set patterns for what spells will look like unlike how games have been doing it for years. If you had a move called fire 2 or something like that it'd look the same way every single time.
Same thing for lost odyssey in regards to the spells not sure about him going all out on environmental interactivity though, but no doubt he probably will.
I'll try to find some of the articles when he was talking about this stuff.
ok i have a question...hope it doesn't seem too dumb...somebody was saying that they thought the unreal 3.0 was better at indoor and this at outdoor..
wud it be impossible for a game to use 2 engines for different aspects?
http://www.beyond3d.com/articles/xenos/index.php?p... <--beyond shader model 3.0 and directx9 specifications
http://www.beyond3d.com/articles/xenos/index.php?p... <--MEMEXPORT
The 360 is fully capable of running this engine to its full capability, the ps3 gpu on the other hand isn't as its a 7800GTX 512. It doesn't go beyond shader model 3.0 or support directx 10 features or go beyond directx10 features such as the 360's gpu does.
To be honest the best way to put it is simply that this videocard in the 360 doesn't stick to any strict guildlines. It wasn't geared for directx9 or directx10 just like that it was geared towards itself so to speak. They set out to make the best possible console gpu one can currently have and in trying to accomplish that goal they ended up with a videocard that supports all dx9 features and goes beyond dx9 features and supports many dx10 features and then goes beyond directx10 features. A perfectly built console gpu designed for the future. Thats how many have described they say the 360 gpu doesn't simply meet any directx specifications it meets its own.
http://www.hardocp.com/article.html?art=NzcxLDE= <--easiest to understand article regarding 360 gpu and accurate.
Thanks blimm.
I hope to see this stuff at Ghost Recon 3 :P
Thanks blimm.
I hope to see this stuff at Ghost Recon 3 :P
I'm sure those screens of ghost recon equally didn't do the game justice :)
This however doesn't impress me I just don't know why ~O~
Mmmmm physics......