Dark Souls II launches tomorrow so you can't avoid the launch trailer of the game as much as you won't avoid several deaths in the game.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
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All comments (25)
Does it require patience and strategy? Yes.
Is it punishing if you do fail? Yes.
The solution? Play cautiously and don't fail. Simple.
btw Trailer is good, but the choice of song is...strange.
Does it require patience and strategy? Yes.
Is it punishing if you do fail? Yes.
The solution? Play cautiously and don't fail. Simple.
Aren't these games very trial & error heavy?
Makes it look like a fan made trailer
Aren't these games very trial & error heavy?
Aren't these games very trial & error heavy?
The best way to play the game the first time is to spend time observing your enemies, hanging back with a shield and just watching how their attacks hit, when they use certain tactics, and then fight them based on that information. If a guy has a lot of range but is really slow, like the troll things in Blight Town, just hang back darting in and out of range to egg them on, then jump in on them when they attack and hit them a bunch because you have a lot of time to wail on them.
If you like exploring a really cool world, that's where I think the best value is for these games. There are a lot of really interesting areas, clever secrets, and pretty great vistas to witness.
Seriously though, with a shield and sword and medium armor so you can still at least mid roll? The game isn't that challenging from moment to moment, generally speaking. And if you coop with a friend through all of the game? It's even easier.
Also yeah the games sort of build on trial and error, but in the sense that you are expected to learn why you fucked up every time you die. Seldom does the game build on pure memorization, so much as paying close attention to environments and all the hints left for you. Usually, moving slowly and taking your time is rewarded, rather than running in with your sword flailing.
Basically, be careful and observant and you will slice off a good 75% of deaths.
As for the music, i thihnk it's fair to say that Dark Souls also had it's share of trailers with complete shite music. Remember the Bartholomew trailer? Or the All saints' day tailer? Good thing it has nothing to do with the actual game.
Maybe I'll give the original a go at some point.
Maybe I'll give the original a go at some point.
I mean if you play "hard" games today, the difficulty usually comes from enemies wit bloated HP pools and crazy damage. The difficulty in Dark Souls comes from the enemies and how they act, learning patterns and observing enemies, rather than just hacking away at them, is key to winning. Also you need to be aware of your surroundings at all times, lest you accidentally step off a ledge or run blindly in to enemies. Also, a well filled quiver and a bow is a useful, if a bit cheap, way to thin out enemy numbers by pulling separate enemies to you. I hear DS2 will be throwing more groups of enemies at you though, so that'll be an interesting mixup.
All that said, yeah. Defo give Dark Souls a go, you can get the Prepare to Die version for next to nothing now, and it's still a super-solid game. Don't know what's happening with Game for Windows Live though, so you might want to stick with console versions. I'm a bit worried that my copy of the PC version will become unplayable in may :P
Play the game right and it's no harder then any other "hard" game out there. Hell, easier in a lot of ways, because while you can grind your way to victory in souls games if you're desperate, you don't have such luxury when fighting alma in ninja gaiden, or igni and rudra in DMC3, or radec in killzone 2 on hard, or, or, you get the point.
Also, the game is very cheap now, but it's still great. So don't pass the opportunity.
Something that always bothered me was people saying the game is hard, I never felt it was hard, just a game that punishes mistakes. This misconception is like saying PC gaming can't be done in a big screen TV while using a controller on the couch. Really hate that these misconceptions have endured to this day.
As an example: at the first bonfire after the introductory level, there's a knight and when you reach it, you're so weak that 1-3 hits from him and you die, I kept fighting this knight over and over till I mastered riposte. With timing, patience and strategy, I killed him dozens of times with unranked characters.
So Dark Souls gives you the opportunity to best stronger/faster foes than you if you use your head and have patience. I believe it's misconception of being hard is because most players like rushing games and if you try to do so in Dark Souls, you won't get very far.
I personally find games like Guacamelee! (on the Hard difficulty) and Super Meat Boy 100 times more difficult than Dark Souls, games that require chess like anticipation in fights and extremely precise timing.
b0vril, please try the game, it is one of the best games of the last generation and deserves to be played. Also, if you haven't already, please try Dragon's Dogma: Dark Arisen as well, another gem of the last generation.
You have to think and learn from your mistakes. Games used to do this a lot more.
These games aren't perfect mind you and they won't be everyone's cup of tea. If you've tried and tried and still didn't enjoy it, then that's ok. You like different things, sa'll good (y)
I can't wait to play this :)
My biggest problem with the demon/dark souls series has always been its framerate. Hopefully that's whats been polished the most here.
There is a learning curve, as was mentioned you have to have patience but also you need to first read the manual for gameplay.
Do not expect to live or win...focus on gameplay mechanics, how to move, how to dodge, parry, and defence, then also on offence and the different ways to use your weapons.
Shield is your life...and so can your sword...but in these types of games, the shield is your life.
Later as you get the hang of it, which means do not worry about exploring or completing a level, just mess around, it may seem boring but later on you'll thank me.
Then you start meeting opponents, at first they actually are weaker...keep messing around as if they were huge bosses...
Then get into the game and believe me you will not find it hard...the problem is other gamers keep saying it and people start to believe it, despite all these advanced technologies many videogames have been suffering from dumbing down the A.I. even in the most popular of fps that feature advanced A.I.
have fun.