Here comes a new Dev Diary for Capcom's new game, the mysterious Dark Void. This video focuses on the concept of verticality in level design and its implications on gameplay. Oh yeah, and the jetpack is also mentionned.
Update: HD version available.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
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Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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All comments (7)
They had me sold a year ago, when I realized these were the same people who made Crimson Skies - everything else since then, has all been icing on an already awesome cake.
I'm actually quite impressed on how this looks compared to the very first footage which looked like something pulled out of a Genesis cartridge.
Sure enough, the stages are 'alleyways' but that can be said for any shooter there days. The addition of bases you can fly into and scale vertically is a nice expansion and - the jet pack seems like a good way to make the shooting segments more dynamic, as you can approach any given enemy from all sides; certainly more entertaining than the stale Gears of War.
Difficulty and scale (production values) will be the deciding factors here I think - if the player will have to traverse the same area types and fight just one enemy it's going to go downhill really fast.