Video Xbox 360 PS3 Dreamcast

Here comes a new Dev Diary for Capcom's new game, the mysterious Dark Void. This video focuses on the concept of verticality in level design and its implications on gameplay. Oh yeah, and the jetpack is also mentionned.
Update: HD version available.

Zarsky
Zarsky
Commented on 2009-06-22 22:12:19
Looks promising.
In reply to
speedyg725
speedyg725
Commented on 2009-06-23 00:19:18
this games odly interesting
In reply to
FreeSwag
FreeSwag
Commented on 2009-06-23 07:00:19
I've been following this game for over a year now, and every time I see it, it gets just that much better.

They had me sold a year ago, when I realized these were the same people who made Crimson Skies - everything else since then, has all been icing on an already awesome cake.
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This message and account have been deleted at the user's request
IRAIPT0IR
IRAIPT0IR
Commented on 2009-06-23 22:31:42
Im with FreeSwag on this,Crimson Skies was awesome.
In reply to
Orange
Orange
Commented on 2009-06-24 14:46:08
Posted by droezelke
just makes it obvious that it's a gimmick. Just like the jet pack, which doesn't seem to be more then a gimmick. I'm sure it will be fun in a way, but to me it looks to be too much of a gimmick game.
Yeah, care to elaborate how exactly this would be a gimmick?

I'm actually quite impressed on how this looks compared to the very first footage which looked like something pulled out of a Genesis cartridge.
Sure enough, the stages are 'alleyways' but that can be said for any shooter there days. The addition of bases you can fly into and scale vertically is a nice expansion and - the jet pack seems like a good way to make the shooting segments more dynamic, as you can approach any given enemy from all sides; certainly more entertaining than the stale Gears of War.
Difficulty and scale (production values) will be the deciding factors here I think - if the player will have to traverse the same area types and fight just one enemy it's going to go downhill really fast.
In reply to
presstheflesh
presstheflesh
Commented on 2009-06-24 22:46:19
Why has it taken this long to finally feel what its like to be Boba Fett! its a decent idea to build a game around. the verticality seems a good resolution to the change in gameplay you get from a rocketpack. One of the most irrating things about the Unreal 3 rocketpack mod was hitting the glass ceiling
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