Deep Silver has just announced Dead Island: Definitive Collection for PC, PS4 and Xbox One, launching on May 31st. This bundle brings back the undeads from Dead Island, Dead Island: Riptide (both in their Definitve Edition) and Dead Island: Retro Revenge. It features better lighting, better anti-aliasing, HBAO, motion blur, updated interface and the unofficial mod Power Fists.
Deep Silver are bringing the iconic bone crunching, skull smashing, limb breaking, blood drenching fan loved Dead Island and Dead: Island Riptide to the next generation! Featuring fully remastered and greatly improved versions of both Dead Island and Dead Island: Riptide set to deliver the ultimate Dead Island experience ever.
The rebuilding of both Dead Island and Dead Island Riptide on Techland‘s next gen engine brings with it a significant visual & performance overhaul, introducing many cutting edge current-generation graphical effects:
• Higher Quality Textures
Game textures have been redone in a higher resolution and the level of quality has been improved across the board
• Photorealistic new lighting system
The lighting system in the game has been vastly improved, providing a much more realistic look to the beautiful sunny tropical setting
• Physically based shading
The introduction of new physically based shading techniques due to the latest iteration of the Chrome Engine means a higher quality look to the game models and objects as they react in a more realistic way to various lighting conditions
• Image quality enhancements via anti-aliasing
The addition of more sophisticated anti-aliasing means that console players can now experience
Dead Island without unsightly “jaggies“ – meaning a much cleaner look throughout
• Improved-quality game models and geometry assets
All major geometry assets (for example: NPCs and character models) highlight a marked quality increase
HBAO and motion blur effects
The introduction of Horizon-based Ambient Occlusion adds a extra layer of depth and realism to the world
Through a better implementation of object shadows, while the all-new motion blur effects will provide a much more cinematic feel to the game experience.
Updated game UI
Providing a more consistent look between both Dead Island and Dead Island Riptide. Increase to equal quality level for seamless game experience.
• The Current-gen Console Experience
The Dead Island Redux Collection will also of course take advantage of the latest console features such as Online 4 Player Co-op, PS Vita Remote-Play (PS4), Share-Play (PS4), streaming and recording
Power Fists Power-up
And last but not least, The fan favourite unofficial PC mod will also now be added to both products. Punch your way through the mayhem with craziest power-up ever!
But wait there is more! Making its debut and added into the mix of flesh-rending zombie chaos is a new gem just waiting to be discovered! A classic side-scrolling/endless runner action game Dead Island Retro Revenge!
Features at a glance:
• Retro look meets melee-based combat
• Featuring leaderboards, achievements and plenty of depth
• Game mechanics include power-ups, super attacks and a combo system
Dead Island Definitive Collection is a compilation containing Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition and also includes for free Dead Island Retro Revenge!. It will be available at retail and digital for a suggested price of $39.99
Available at the same time, Dead Island Definitive Edition, and Dead Island: Riptide Definitive Edition will each be available separately and as a digital download for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and PC at suggested a price of $19.99
All three titles, Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition, plus the compilation Dead Island Definitive Collection are scheduled for release May 31st 2016 on Xbox One, PlayStation, and Windows PC.
All comments (16)
Call of Juarez: Bound in Blood: July 2 2009
Call of Juarez The Cartel: July 21 2011
Call of Juarez: Gunslinger: May 22 2013
Now let me remind you of the principle of a trilogy: first three games/movies of a franchise.
Now if Techland want to pretend they never developed The Cartel, fine by me.
Call of Juarez: Bound in Blood: July 2 2009
Call of Juarez The Cartel: July 21 2011
Call of Juarez: Gunslinger: May 22 2013
Now let me remind you of the principle of a trilogy: first three games/movies of a franchise.