Deep Silver a annoncé que le jeu de Tequila Works sorti en 2012 sur Xbox 360 arrivera dans une nouvelle édition le 21 juin pour PC, PS4 et Xbox One. Deadlight: Director's Cut proposera en plus du 1080p et des nouvelles animations un nouveau mode : Survival Arena. Images et trailer après le clic.
Debuting On PlayStation For The First Time, This Is What True Survival Looks Like
Larkspur, Calif., March 21, 2016 – Face your fears, or face death in the newly announced Deadlight: Directors Cut from Deep Silver, launching this summer on consoles and PC. Deadlight, the iconic zombie experience rises once more, spreading its deadliest infection yet to PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and PC. Created in collaboration between Tequila Works and Abstraction Games, Deadlight: Directors Cut will deliver the definitive Deadlight cinematic experience on June 21, 2016 for $19.99.
Making its debut on PlayStation consoles, Deadlight: Directors Cut enhances the survival platformer on all systems in every way including: superior controls, new animations and full 1080p resolution. Featuring a brand new game mode, the ‘Survival Arena’ will be one of the toughest zombie challenges yet.
Set in an apocalyptic 1986, Deadlight tells the tale of Randall Wayne, an introverted and slightly paranoid survivor trying to rejoin his family in a world torn apart by zombies. From the destroyed streets of Seattle, through the crumbled underbelly of the city’s sewers, and the remnants of a forgotten stadium, players search for the haven known as the ‘safe point.’ Through tense platforming and life-threatening zombie encounters, gamers must choose to use limited ammunition to decimate the undead or utilize the surroundings to sneak past them and hide. Combat isn’t always the answer, especially against those known as ‘shadows,’ the walking, undead remains of the human race.
Tous les commentaires (7)
Il est bien du coup ou ça ne vaux pas le coup ?
Kitano> Oh avec ce que j'ai trouvé l'autre jour sur le projet, à mon avis on peut oublier RIME.