Ubisoft released a solo demo for GRAW 2 on X360, and I just did a walkthrough video of the entire piece of level offered there. Needless to say, I haven't touched a GRAW for a long time, and it shows !
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
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All comments (35)
It's just a demo, and it's free.
And as a matter of fact, it is pretty fun the whole way through...
HUD is one of the biggest things about the GRAW so that's not likely to change.
I'm personally not going to buy this, because I'm still very upset with Ubisoft for not putting enough work into GRAW1 and cheating it's buyers by having a price on Chapter 2. This game is for those hardcore GRAW fans, so try not to complain about short term demo problems or the essential things that define the GRAW series.
I hope they release a multiplayer demo too...The explosions in the gameplay are beautiful.
P.S. The day to night cycle has also been done really well so when playing one can actually notice a total change in atmosphere and consequently even revert to a new strategy.
On the other hand, it plays just like the first GRAW, which was fine for its time but feels extremely clunky after Gears of War and Lost Planet. Sure, it's a different type of shooter but there's a point where "tactical" is just an excuse for "thick." The cover system (once again) especially takes a little focus to behave the way you'd like it to, which is a little focus too much. It is severely disappointing to me that the impressive first iteration is getting a "sequel" that is so out of tune with the improvements the genre has witnessed over the past year. Sadly, given how focused the studio was on cranking this chapter out, I cannot say I am overly surprised. Still, the control system is serviceable if not fluid.
The previous video in which Ubisoft tries to convince viewers that there is a myriad of new effects comes off as overcompensation in retrospect, as it seems to me that most of these new effects they present are not apparent--not even after I pop in the first GRAW and find myself not missing what I should have gained in GRAW2. Perhaps the demo didn't highlight those effects enough (not very many buildings, so not much room for complicated depths of shadows, etc). There was one instance--when the friendly helicopter arrives carrying squadmates--when I was particularly underwhelmed, as the bird looked like it was missing half of its textures. On a lighter note, I think that this is one of those things that can easily be touched up on before shipping.
Overall, I feel like this game should be considered something bigger than an expansion, but well short of a full game. Having not seen more of the actual final game I cannot say for certain (maybe the campaign is 15 hours long?), but I have a creeping feeling that the recommended purchase price will fall to the $39.99 realm.
IGN claims that the demo is a piece of the beginning of the final game, which is purportedly the most boring section of the entire experience. I certainly hope that's so. With a month before this game has to be getting print in factories, ultimately, I feel like this build was tried and true, but solid, and has potential to be a considerable blast given good level design and progression. I expect that the development team is directing all effort towards the multiplayer experience. Will the multiplayer game finally resemble a next-generation game? If not, I hope that at least the cooperative campaign is worth more than two hours of novelty. Either of those scenarios would push the title towards the $49.99 category. Team-based matchmaking (a dream, I know), would make it worth the full $59.99.
Dont think this "map pack" sequel gets me intrested anymore.
They really could have not given us the demo at all.
Being the fact that there is an M4 in the demo is enough for me to absolute fall head over heels for this game.
You do know that once you get the M4 you can run back to the main original camp site and mess around with the M4 for hours and hours.
Also I suggest killing that Ramariz guy and get his Modified M14.
It's just more Grawsome fun. and My god is the M4 ever so sweet.
It's one of the weapons that was Truely missing in R6V.
Graphics were some of the most realistic I've ever seen. Period and guess what it's only a demo.
And so what if it is slow pace maybe your just a speeding idiot....
I like tactics in my tom clancy games.
And to be honest, there are hardly any games that are drastically different than the demo was. Look at Saints Row ... the tearing in the demo was identical in the final version, as was the framerate.
They really could have not given us the demo at all.
Being the fact that there is an M4 in the demo is enough for me to absolute fall head over heels for this game.
You do know that once you get the M4 you can run back to the main original camp site and mess around with the M4 for hours and hours.
Also I suggest killing that Ramariz guy and get his Modified M14.
It's just more Grawsome fun. and My god is the M4 ever so sweet.
It's one of the weapons that was Truely missing in R6V.
Graphics were some of the most realistic I've ever seen. Period and guess what it's only a demo.
And so what if it is slow pace maybe your just a speeding idiot....
I like tactics in my tom clancy games.
One path with the M4 Carbine and the other Rainbow Six Vegas M4 Carbine less.
It completes my grand vision of the Tactical 3rd person Military Shooter, It is imperative that the M4 Carbine is included in the SP this time around.
Literally make or break the game for me. But it is there so I digress.
I for one is tired of playing tactical shooters without the M4 Carbine it makes me sick.
If Socom 4 does not feature the M4 Carbine, I will simply write it off.
My only concern is with the game's Trigger Functionality. I constantly find myself getting shot because of my gun not firing when I press it over and over again. Apparently it's not programmed like any other FUNCTIONING videogame which activates once pressed at about 25% or so. For some odd reason, UBI wants us to press the triggers in at 100%. I hate this. They better not ship the game like this-- well, unless they did this on purpose to simulate realistic triggers with different sensitivities for each gun...but I'm probably giving them too much credit now, especially since we haven't seen them blabber-on about it in a video =]
FIX IT UBI. Why can't testers ever find simple things like this? Why is it that the most obvious and simple things that just SCREAM, "FIX ME FIX ME FIX ME", RIGHT when I turn on the game for the first time, don't get fixed by the time I'm playing the final code?
They seem to have tightened up some of the controls which is good, the aiming sensetivity seems to be upped a bit, and selecting weapons and such is quite a bit easier indeed.
But, the AI is really incredibly stupid.
If I take out an enemy at a certain spot with my sniper, what do you think his co-enemy friends do?...they actually take over that very spot the dude I just shot was at, so I don't even have to aim anymore.
All I do is pick one enemy, what for the others to arrive in sight and take them out aswell. This is even worse than the "sitting ducks"! :|
Also, what is all this talk about the wind and smoke interacting with each other and influencing each other, Ubisoft has been on about?
If I throw a smokey right next to the chopper nothing happens, the smoke evolves just the same as it would without the presence of the chopper!
And that demo sucked, I played through it within 10 minutes, way to short!
And to think I've spent over 15 hours on just the Crackdown demo..!