Eidos and Funcom released this video showing the various graphical abilities of the engine developed for Age Of Conan. Of course it's all about the PC version, and nothing indicates whether eveything will still be in the 360 version of not.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (38)
Also, Everquest 2 did a lot of that already, and EQ2's water is still the best in any MMO I've seen.
Sadly this MMO (nor any others) seems to stand a real chance against WoW.
Jigen: Why drag EQ2 in to this? I've never played it, so i don't know any thing about the gameplay, but EQ2 looks like ass compared to AoC ;)
Like said, i'm not going to criticize the gameplay, because i know nothing of it, but the graphic are not impressive in any way. And the design is just plain horrible to me.
Like said, i'm not going to criticize the gameplay, because i know nothing of it, but the graphic are not impressive in any way. And the design is just plain horrible to me.
Yeah, and Tomb Raider from 96 did polygons and textures. Is that a valid argument against EQ 2 then? I mean, polys and textures are way behind!
The game doesn't look as great as it once did, but it's still one of the better looking MMOs easily, for the reasons I've mentioned.
Obviously you haven't seen enough of the graphics of the game to judge that either, trust me, it's a stunning game.
It's quite possible to compare EQ2's graphics to more modern games because the assets and effects are EQUAL to those other games. You might compare Tomb Raider to a poor looking game released later, but Tomb Raider lacks the lighting effects, shaders, geometry, post processing, and so on to even come close to compare to most modern games.
Like I said before, just as an example, but there's a setting for 512MB of textures, which would take up the entire memory of PS3 or 360, no room for game code or sound effects, and still the vast majority of PC gamers don't have cards with that much texture memory.
And the 512 megs of textures sure seems like a load of bull to me, or rather it sounds like shitty programming as well. Now i assume that EQ2 has, like all other MMOs, a huge world with very few times loading, and as such textures would present a problem if not properly streamed in and out of memory, not to talk about compression techniques. But let's face the facts, those numbers mean nothing. Doom 3 required 512 megs of ram for textures too but as far as i know, games like Gears of War still look a shitload hotter than that texture wise.
And as far as MMOs that has satisfactory graphics and has done a good job of standing the test of time go, look at Lineage 2. Admittedly not the hottest GFX, but it looks good and you can run it on almost any computer. Actually i'm impressed with what they churned out of the Unreal 2 engine.
Dynamiic day and night, look wicked, also the vegetation seems liike a definite upgrade from previous games like oblivion, lots more grass :)
And the water looks amazing, fast moving rivers etc are great looking
Now if they can make the gameplay fun, i mean to me oblivion lacked the fluidity, not to mention if they could get the talking sequences from oblivion to mass effect's level... cause oblivions dialog the people looked fake as hell
And yes, the graphics are rather impressive for an MMO.
EDIT: I found on some sites that the game is coming to the 360 in September. That is 6 months after it's PC release. Don't expect it to look like this when the 360 vids come around.
Jigen: i'm downloading the trial version of EQ2 now, so i'll be back in a couple of hours with opinions, haha.
EDIT: I found on some sites that the game is coming to the 360 in September. That is 6 months after it's PC release. Don't expect it to look like this when the 360 vids come around.
It's not going to look as good for the simple fact of less memory and shader power but im sure it will still look half decent.
And the 512 megs of textures sure seems like a load of bull to me, or rather it sounds like shitty programming as well. Now i assume that EQ2 has, like all other MMOs, a huge world with very few times loading, and as such textures would present a problem if not properly streamed in and out of memory, not to talk about compression techniques. But let's face the facts, those numbers mean nothing. Doom 3 required 512 megs of ram for textures too but as far as i know, games like Gears of War still look a shitload hotter than that texture wise.
And as far as MMOs that has satisfactory graphics and has done a good job of standing the test of time go, look at Lineage 2. Admittedly not the hottest GFX, but it looks good and you can run it on almost any computer. Actually i'm impressed with what they churned out of the Unreal 2 engine.
The 512MB of textures is a setting, and not bull. It's hard to mess up 512MB of textures on the programming side. The textures are all sharp and normal mapped. Doom3 did NOT require 512MB of texture memory, and you obviously know very little. Gears easily has higher resolution textures, when you consider the streaming, however it completely lacks the dynamic lighting system of Doom 3, so it'd be possible to argue that Doom 3 looked better (a matter of opinion).
Well Lineage 2 doesn't come close to EQ2 or this game, but hey, if you just want performance, look at WoW...
Would like to see a next gen WoW engine to be honest, its about time Blizzard updated that game or made a new one.
And Doom 3 DID required 512 megs for textures on the highest setting. The game even throws a little warning message box in your face about it.
Jolli: like said, it's an MMORPG, they are always a bit uglier than the games that aren't designed to keep track of one hojillion players at the same time ^^
And Doom 3 DID required 512 megs for textures on the highest setting. The game even throws a little warning message box in your face about it.
Jolli: like said, it's an MMORPG, they are always a bit uglier than the games that aren't designed to keep track of one hojillion players at the same time ^^
Ahh, I see what you're saying about Doom 3, but you've still gotten something wrong. In Doom 3 when you turn it to 'ultra' all it does is waste videocard memory and bandwidth by turning off all texture compression. It might add a slight visual gain, but the textures are no higher resolution.
Hey, I'll admit AoC is probably a SMALL step above EQ2 overall, the water graphics are certainly quite inferior to EQ2's, but there's certainly more 'vegetation' in AoC...
http://static.pici.se/pictures/VDDsmvict.jpg
http://pici.se/pictures/AXmkimdSo.jpg
is comparable to this? (okay, this is clearly bullshot but i couldn't find any in-game snaps of AOC and from what i've seen demoed it shouldn't be too far from the truth)
http://image.com.com/gamespot/images/2007/347/revi...
http://image.com.com/gamespot/images/2007/336/9275...
To be quite honest, the game looked worse when playing than in the screenshots i looked at before downloading it. The water was cool, but otherwise i'm still not particularly impressed. Sure there are some sharp textures in there but it just doesn't live up to what AoC has shown so far. Of course i haven't played conan, but i have seen demonstrations of gameplay and to me it looks a hell of a lot sweeter. I guess that our opinions on this matter is just different.
And i do know my way around applications like 3dsmax, maya and zbrush/mudbox just so you know. While i'm not a genious when it comes to programming and different APIs like DX or GL, i do know a little bit about it.
(terribly sorry about the horrible compression on the EQ snaps, the game did that all on it's own)