This penultimate dev diary of Tomb Raider deals with the final hours of the game's development and how the team at Crystal Dynamics is handling that.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (18)
No sweat!
No sweat!
Hair is not an easy task to do physics on in any game. It floats endlessly like a feather in DOA games, or moves like Bony vines in others like heavenly sword..... or not at all in games like mass effect or elder scrolls.
Hair is not an easy task to do physics on in any game. It floats endlessly like a feather in DOA games, or moves like Bony vines in others like heavenly sword..... or not at all in games like mass effect or elder scrolls.
Hair is not an easy task to do physics on in any game. It floats endlessly like a feather in DOA games, or moves like Bony vines in others like heavenly sword..... or not at all in games like mass effect or elder scrolls.
(Cheap Ripped-off) Style over quality, this game.
Hair is not an easy task to do physics on in any game. It floats endlessly like a feather in DOA games, or moves like Bony vines in others like heavenly sword..... or not at all in games like mass effect or elder scrolls.
Also, anyone else find it ironic how they focus in on Lara searching through medikits for healing supplies? They must have forgotten to tell her she just needs to crouch in the corner for 5 seconds...
As for stability and mechanics, no tombrader game has ever been glitch and bug free. http://www.youtube.com/watch?v=zSldn0bNRXk
or even played prefect for that mater, And iv'e owned just about all of them. (including lost Artifact)
going 25 feet underwater with no protection sounds even worse. considering she actually doesn't know how to swim (if you've watched the first trailer.)
it's funny how people are presuming the character before the character even know who she is.
I look forward to the game. Haven't played any Uncharted (because I don't own a PS3) and no Tomb Raider since TR3, so I happily take this one as an Uncharted substitute.
P.S. I find the lack of boob physics distracting :P
But the story has to be better than where previous games were heading.. thors hammer.. winged women spitting fireballs o.0 was fucking stupid.
going 25 feet underwater with no protection sounds even worse. considering she actually doesn't know how to swim (if you've watched the first trailer.)
it's funny how people are presuming the character before the character even know who she is.
One thing we will not be doing come next March in Tomb Raider is swimming. Apparently Lara can swim but she just wont be in this game, as Crystal Dynamics has removed all of the swimming aspects of the experience. “Lara can swim, but just not in this game,” said Stewart.
That last bit is from Karl Stewart's (Tomb Raider brand director's) Twitter account. I still find it disappointing, as the swimming areas were some of my favorites in the past, and this game environment just begs for it (whether it is spelunking in a cave or swimming out to a shipwreck). I realize swimming down 25 feet would be difficult irl, but in a game with weird mythical beasts, supernatural phenomena, and regenerating health, I don't think it would lower my belief in the game world.
I think this all stems from extreme linearity and a major lack of interaction within the game. Sure the game looks great, but really most of the cool looking "cinematic" experiences are handled with QTE's and semi interactive cutscenes. Want to make a daring jump across a chasm? Just press x when it tells you. Need to avoid being impaled while falling? Press square. Climb a cliff? Wiggle the joystick. Swimming would just be too weird to have mapped to a single button (press triangle to watch Lara swim to that wreckage?) so they just dropped it...
No sweat!
Dam you Crysis 3 for looking so ridiculously amazing on pc. I now look at other games on consoles and cry in agony how outdated the games look!!!