The Devil May Cry 4 medias keep coming at a fast pace, with this time the intro video of the game.
Update: Added a (realtime?) cutscene, still from the beginning of the game.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
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All comments (57)
I believe the next cutscene right after this is where Dante crashes into that same theatre and goes apeshit and kills the priest?
I believe at TGS 07, Capcom did a demonstration of their engine by pausing and manipulating the cutscenes. You can't do this with pre-rendered videos since it's more or less a video recording.
Here it is:
http://www.gametrailers.com/player/14076.html
Nice cutscsne though, is this using same engine as RE5 ?
I believe at TGS 07, Capcom did a demonstration of their engine by pausing and manipulating the cutscenes. You can't do this with pre-rendered videos since it's more or less a video recording.
Here it is:
http://www.gametrailers.com/player/14076.html
With this means is that the engine has more room to flex it's muscles during cutscenes, than during gameplay. This applies to nearly everything.
Take NG2 for instance, during cutscenes -- there appears to be self-shadowing. During gameplay...not so much. But they are both real-time.
And yes, this is Capcom's gold mine-engine, which sets them above and beyond every other Japanese developer. MGS4 is cute n' all, but its only one game from Konami. Capcom has consistantly shown gorgeous looking games from all types, 30 fps to 60 fps etc.,
RE5 also uses this engine, though it doesn't run at 60 fps like DMC4 does.
With this means is that the engine has more room to flex it's muscles during cutscenes, than during gameplay. This applies to nearly everything.
Take NG2 for instance, during cutscenes -- there appears to be self-shadowing. During gameplay...not so much. But they are both real-time.
Well, not really. The engine is the engine. Nothing is being touched-up. It's simply being designed to the best of what the in-game graphics engine can handle.
Saying touched-up, usually in art-'cana' -- is an implication of post processing. And in video game lingo, that implies pre-rendered. (such as Heavenly Sword).
Lost Planet had a feature where you could pause and manipulate the cutscenes, DMC4 also has this. So, ultimately -- the 360 and PS3 is generating those images. Saying it's touched up, would imply the gameplay is 'touched down' or something. No. The engine does what it can during certain circumstances. That is all, nothing is being touched up or downgraded or the like.
Saying touched-up, usually in art-'cana' -- is an implication of post processing. And in video game lingo, that implies pre-rendered. (such as Heavenly Sword).
Lost Planet had a feature where you could pause and manipulate the cutscenes, DMC4 also has this. So, ultimately -- the 360 and PS3 is generating those images. Saying it's touched up, would imply the gameplay is 'touched down' or something. No. The engine does what it can during certain circumstances. That is all, nothing is being touched up or downgraded or the like.
Just look at the lighting and shadowing in the prologue; I haven't seen any gameplay buildings that look like that. So yes, the graphics look to be upgraded in the cutscenes since the devs have more room for improvements without having to consider A.I, "animation sets, and behavioral routines" as you stated. It's also very noticeable in the character lighting and shadowing.
http://images.gamersyde.com/gallery/public/5947/97...
http://images.gamersyde.com/gallery/public/6921/97...
http://images.gamersyde.com/gallery/public/7166/97...
http://images.gamersyde.com/gallery/public/5947/97...
I'm not saying all of the cutscenes are like this, but there's a selected few where I can see this level of difference.
Whilst the second features a much larger area, full skyline, two other high detailed characters aswell as bunch of human drones running around being slaughtered.
The only reason why (all video games) have better in-game looking cutscenes than gameplay is as I said before, you don't need to worry about animations in memory, A.I, behavior for things both on screen and off etc., more of "power of the engine" free for straight polys and textures.
Saying touched up, is implying that something is being made, and you go in afterwards and artifically enhance it. No, simply put, there is a cutscene model, and there is a gameplay model. Both are being generated real-time by the 360, it's just one of the models is more detailed because the graphics engine doesn't have to worry about the subtle details involved during actual gameplay.
Also, a lot of you are giving way too much credit to the visuals in the prologue video. The only reason why that 'alleyway' looks so good is more due to so to intelligent art design. Using the bright dusk lighting, it creates a dark, shadow too drop down. If you look at the building sides, they are mostly flat textures, but it's covered because it's darkened, and our eyes are fixated at the "beatiful sunset." This is how Capcom can make DMC4 such a good looking game, despite it running at a taxing 60 frames.
Not just Capcom, every developer uses this tactic, buts as the graphic engines and processing powers improve this becomes less and less noticable. For example just go back to the PS2 play GT and compare it to the replays, theres a huge difference! But now look at PGR4 gameplay and replays, the difference is almost non existant.
Dude, everyone is going to disagree with that.
DMC vs. Ninja Gaiden -- a battle to the end of the generation, till we're all senior citizens...
But god of war? What the ****? One thing DMC and NG fans unite in a unified cause is to proclaim how god of war isn't even a true action game. It's a mash-a-thon with QTE's as opposed to boss strategy. Fuckin god of war, the hell is wrong with you?
and violence of course, other than that i see nothing great about it.
As detailed as Kyrie (the chick that sings) is, the cutscene is well contained, not -too- many characters on screen etc.
I'm surprised people don't expect more out of next-gen hardware. Yes, it's very impressive, but nothing impossible.