The reviews for DiRT Rally 2 have started to pop out but since we were only sent our code today, all we have for you is a first gameplay video. As you can imagine, we had no time to practice, so the following video is more or less our first attempt at the full stage you're about to see. Because our Fanatec wheel (CSL Elite for PS4) seems to cause performance issues, we had to play with our Xbox One Elite controller, but thankfully, gameplay seems to have been really polished for gamepads. Sound engines are also very impressive overall from what we've heard so far, but we can't help but find the visuals and lighting dated. What do you think?
All comments (14)
Did you manage check how's the performance on base consoles?
I get a sinking feeling codemasters aren’t going to be long for this world though. Then again, maybe DiRT 4 sold better then it appeared to?
I get a sinking feeling codemasters aren’t going to be long for this world though. Then again, maybe DiRT 4 sold better then it appeared to?
This one isn't without a hint of cynical "AAA" business practices, though. I hear that all of the Group B RWD cars have been omitted from the game. Some of which just so happen to be the most challenging, and fun, to drive. It could be the case they are doing a similar thing to those like they did with the first Dirt by releasing them later for free, but I doubt it.
Anyway, by most accounts that I've heard (from sim drivers and people who've actually been behind the wheel of a proper rally car, and not dickheads like IGN et al) this is a big step up from Dirt 1 in terms of physics, at least offroad. Cars on loose surfaces now react and behave as they would in the real world, and stages have rutting depending on when you start your run.
Hopefully they end up sorting a PSVR mode out, as Rift is getting one, but that's down to Sony and whether or not they want to stick their hands in their pocket.