Players will be able to experience in virtual reality the frenzy shooter from id Software when DOOM VFR releases in October for PlayStation VR and HTC Vive.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (8)
Then you have the fact that from what I saw, enemies' movement speed was exactly the same as the normal game. So you will need to keep moving a lot if you don't wanna die.
Lastly, but not least, the trailer ends during a finishing animation, but before it completes. Given how many of the Runes and upgrades were dependant on you using finishers one after the other, and the animation jumping you very fast from your position to the enemy's, and having to do that constantly, I can't imagine that being a particularly good experience in VR.
Even Resident Evil 7, with a far, far slower movement and pace, made a lot of people who were quite resistant to motion sickness in VR in other games, have to play carefully.
When you combine all of these facts, it's hard not to imagine that a lot of people will have a very hard time holding their lunch in their stomach. Of course, I'm sure that id Software is doing all it can to minimize this, but I can't imagine how anyone will be able to play one of the later levels from beginning to end without stopping to take a breather.