Metro Exodus was one of the rare really impressive titles graphically for this Microsoft press conference. Here it is in good quality straight from the publisher.
Update: If you want to see the same gameplay sequence in high quality 4K (but 30 fps), it's now available!
All comments (16)
I really liked the first 2 games, and if this is semi-open world, it might be really great. Reminds me of the S.T.A.L.K.E.R. games, which are really good once you get past the rough edges.
This will give me all the excuse I need to finally read the novels - including 2034, when it releases it - and replay the 2 first games' Redux versions.
Which for Metro, I don't have a problem with. There's actually very few open world FPS games, so this could be great. Plus, it could give Far Cry a run for its money - at least critically, if it turns out to be a great game.
To live without hope is to cease to live.
Hell is hopelessness.
It is no accident that above the entrance to Dante's hell is the inscription:
"Leave behind all hope, you who enter here."
- Fyodor Dostoyevsky (1821-1881)
Probably from "The House of the Dead" (Dostoyevsky's memoirs about his time in Siberian prison).
Source: MasterRussian - this Dostoyevsky quote please?:
http://masterrussian.net/f14/dostoyevsky-quote-ple...
PS. He also said: "Beauty will save the world". :)
I'm glad they went open world with this one.
Hope it will make up for my problems running Stalker on my pc.
However, Jon Bloch, Executive Producer of Metro: Exodus said in an interview with Geoff Keighley during the YouTube Live at E3 show that it was running on a PC with specs representative of Xbox One X's specs.
I transcribed the relevant questions and answers, and also put the link to just the Metro: Exodus' developer interview below:
Geoff Keighley: "What we saw here, you know, technically it was really incredible. So was that running on a PC or what was running on?"
Jon Bloch: "This is actually representative of what it will be like on Xbox One X."
Geoff Keighley: "The same GPU, and sort of on a devkit or is this a PC of the same scope?"
Jon Bloch: "It was captured on a PC of the same kind of... spec. Our engine was built from the ground up to be cross-platform. And to take full advantage of every platform that it's released on. So regardless of the platform, it will be the best possible experience that it can be on those platforms. We're not like porting from one platform to another or anything like that and then you end up losing fidelity or something. No, it's gonna take full advantage of every platform."
Source: GameSlice - YouTube Live at E3 Day One (Metro: Exodus Developer Interview) [Starts at 4:10]:
https://youtu.be/sgEjJr0PYe8?t=250
Still, it's important to note that it was running in-engine, not in-game. The interview revealed a lot of info on the game's setting, timeline, which ending was canon - both Metro 2033 and Last Light had 2 endings each, etc.
The game is semi-open world, some areas will be more linear like in previous games, while other areas will be more open, like the one in the demo. And you will travel through the surface aboard that train also shown in the demo and will visit many different places. Sounds very cool imho.
There's also this Polygon interview with Jon Bloch as well, where talks about many details not mentioned in his interview with Geoff Keighley. Mostly story, setting and characters' details.
Source: Polygon - Metro Exodus developer calls sandbox survival game ‘most ambitious project yet’:
https://www.polygon.com/e3/2017/6/11/15779688/metr...