Images PC Xbox 360 PS3

Agent 47 emerges fomr obscurity and unveil the first screenshots of Hitman: Absolution. The game from IO Interactive is set to release next year.
Update: one screen added.

Artworks

  • E3: Hitman Absolution emerges - Artworks
  • E3: Hitman Absolution emerges - Artworks

5 screens

  • E3: Hitman Absolution emerges - 5 screens
  • E3: Hitman Absolution emerges - 5 screens
  • E3: Hitman Absolution emerges - 5 screens
  • E3: Hitman Absolution emerges - 5 screens
  • E3: Hitman Absolution emerges - 5 screens
alimokrane
alimokrane
Commented on 2011-06-07 21:08:37
Welcome back AGENT47! We missed you!
In reply to
IIGrayFoxII
IIGrayFoxII
Commented on 2011-06-07 21:09:53
No we haven't.


Nice game though.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2011-06-07 21:14:23 In reply to IIGrayFoxII
Posted by IIGrayFoxII
No we haven't.


Nice game though.
LOL
In reply to
KORNdog
KORNdog
Commented on 2011-06-07 21:16:09
the trailer for this was pretty awesome. but totally not what hitman is about. it starts off all sneaky, 47 hiding in a bush, and then ends up trashing the targets house and murdering all the goons. but again, it looked cool. but it was CGi (boo, hiss)

i'm hoping they dont make this game too n00b friendly. i've been reading a lot about them simplifying the game, and making it more accessible and mainstream. that the past games have been hardcore, and that they want more people to be able to enjoy this game. which is understandable, i just hope it isnt at the expense of their core fanbase (looking at you splinter cell conviction). last thing i'd want in this game is there to be forced action sequences that you can't get out of via wits and cunning and instead HAVE to resort to guns and violence.

looks like it has a cover system too, which already has me slightly worried.
In reply to
UrukHaiPT
UrukHaiPT
Commented on 2011-06-07 21:22:02
Awesome it's been too long. Agent 47 pwns. Can't wait.
In reply to
Doom_Bringer - I have terrible taste
Doom_Bringer
Commented on 2011-06-07 21:23:45
HELL YEA! DAY 1
In reply to
alimokrane
alimokrane
Commented on 2011-06-07 21:30:00 In reply to KORNdog
Posted by KORNdog
the trailer for this was pretty awesome. but totally not what hitman is about. it starts off all sneaky, 47 hiding in a bush, and then ends up trashing the targets house and murdering all the goons. but again, it looked cool. but it was CGi (boo, hiss)

i'm hoping they dont make this game too n00b friendly. i've been reading a lot about them simplifying the game, and making it more accessible and mainstream. that the past games have been hardcore, and that they want more people to be able to enjoy this game. which is understandable, i just hope it isnt at the expense of their core fanbase (looking at you splinter cell conviction). last thing i'd want in this game is there to be forced action sequences that you can't get out of via wits and cunning and instead HAVE to resort to guns and violence.

looks like it has a cover system too, which already has me slightly worried.
Trailer???? What, who where????
In reply to
UrukHaiPT
UrukHaiPT
Commented on 2011-06-07 21:31:40 In reply to alimokrane
Posted by alimokrane
Trailer???? What, who where????
http://www.youtube.com/watch?v=a-6BzyGnErw
In reply to
alimokrane
alimokrane
Commented on 2011-06-07 21:33:46 In reply to UrukHaiPT
That looked ace!!!
In reply to
Trebby
Trebby
Commented on 2011-06-07 21:34:47 In reply to alimokrane
Posted by alimokrane
Welcome back AGENT47! We missed you!
Couldn't agree more ! That trailer looked great!
In reply to
UrukHaiPT
UrukHaiPT
Commented on 2011-06-07 21:35:36 In reply to alimokrane
Posted by alimokrane
That looked ace!!!
:D

Love Agent 47.
In reply to
DeadSaint
DeadSaint
Commented on 2011-06-07 22:22:17 In reply to KORNdog
Posted by KORNdog
the trailer for this was pretty awesome. but totally not what hitman is about. it starts off all sneaky, 47 hiding in a bush, and then ends up trashing the targets house and murdering all the goons. but again, it looked cool. but it was CGi (boo, hiss)

i'm hoping they dont make this game too n00b friendly. i've been reading a lot about them simplifying the game, and making it more accessible and mainstream. that the past games have been hardcore, and that they want more people to be able to enjoy this game. which is understandable, i just hope it isnt at the expense of their core fanbase (looking at you splinter cell conviction). last thing i'd want in this game is there to be forced action sequences that you can't get out of via wits and cunning and instead HAVE to resort to guns and violence.

looks like it has a cover system too, which already has me slightly worried.
Details on whats making it more accessible...

- There's a system called Instinct, which costs "energy", which is is reloaded by Hitman actions like taking out somebody silently. Instinct gives 47 certain abilities, like a sort of X-ray vision, highlighting interactable objects or nearby guards and their patrol routes for a short moment or to get nearer to people without them noticing your disguise. This is to help players new to the series to act like an actual hitman. In higher difficulties these abilities are taken away from the player, so he has to play it as in the previous games.
- 47 is not a Prince of Persia, but did become more agile.
- The story will be more important than in previous games and there will be more of a Film Noir atmosphere.
- 47 can improvise more. He strangled someone with a cable that was lying around for example.
- The shooting mechanics have been improved and there now is a cover system. The journalists guess that Instinct might provide a Slow-motion mode.
In reply to
KORNdog
KORNdog
Commented on 2011-06-07 22:27:39
lol, i honestly thought you where taking the piss when i started reading that (sounded like the mark and execute mechanic in conviction). not what i wanted to hear at all. as long as the higher difficulties play like a good old fashioned hitman title i'll be happy. no slo-mo, cover system, n00b abilites thank you very much.
In reply to
b0vril
b0vril
Commented on 2011-06-07 23:36:46
I don't see anything wrong with a cover system.

Other than that, I agree with Korndog. I mean, I think accessibility isn't a bad thing at all, so long as you give the "hardcore" a proper experience. Accessibility should simply be a tool to get less capable/casual players to the experience without cheapening it for the hardcore.

The CGI trailer is basically everything Hitman is not about; he isn't supposed to be Jason Bourne. It's frustrating to see game developers(or perhaps it's just marketing) seduced by the latest "cool" action movements.

If this was really Hitman, at the very most, one of those guards would have been left sedated in a trash can. None of this fancy pants karate.
In reply to
michaelob
michaelob
Commented on 2011-06-08 03:57:43 In reply to DeadSaint
Posted by DeadSaint
Details on whats making it more accessible...
m. The journalists guess that Instinct might provide a Slow-motion mode.
Uggh, that sounds VERY similar to SC:Conviction, which is not a good thing. Why does every stealth game have to go all action-y now? Is there not a demand for actual stealth games anymore?

I can deal with the cover system, but killing people to earn "energy" which gives you magical powers? Like Korndog said, as long as they keep this crap on the easiest difficulty and don't ruin the game for the series fans, it could still be alright. It does make me nervous when developers main focus is on "accessibility for casuals" though...
In reply to
Towers
Towers
Commented on 2011-06-09 14:42:13 In reply to DeadSaint
Posted by DeadSaint
Details on whats making it more accessible...

- There's a system called Instinct, which costs "energy", which is is reloaded by Hitman actions like taking out somebody silently. Instinct gives 47 certain abilities, like a sort of X-ray vision, highlighting interactable objects or nearby guards and their patrol routes for a short moment or to get nearer to people without them noticing your disguise. This is to help players new to the series to act like an actual hitman. In higher difficulties these abilities are taken away from the player, so he has to play it as in the previous games.
- 47 is not a Prince of Persia, but did become more agile.
- The story will be more important than in previous games and there will be more of a Film Noir atmosphere.
- 47 can improvise more. He strangled someone with a cable that was lying around for example.
- The shooting mechanics have been improved and there now is a cover system. The journalists guess that Instinct might provide a Slow-motion mode.
Most of these ideas sound terrible. I agree with Michaelob, magic powers to have xray vision? That sounds terrible. I hope they haven't ruined the franchise with this one.

But if they've got the option to take most of these elements out then I'm happy lol
In reply to
catfish
catfish
Commented on 2011-06-10 07:21:32
This game looks impressive...apparently these are from the ps3 version and that was the version demod at the show...may be lead platform. haha, i thought the screens were from PC... I am impressed
In reply to
About the game
Platform
PC X360 PS3
Published by
Square Enix
Developed by
IO Interactive
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