While waiting for the trailer, or even some gameplay, here are some images of DOOM!
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (45)
It is close to Doom3 in lighting, art and architecture style.
Think about Doom3's gameplay what you want, but I loved Doom3's graphics and the lighting in particular, it was a joy to see for a graphics enthusiast, during a time when everybody else was working with baked or even handdrawn lighting even on moving stuff, or with shadow maps that added darkness on top of each other when overlapping (from the SAME lightsource), and they were adding shadows (rendering as arbitrarily transparent dark textures) instead of removing the light from that one lightsource that would have been the right thing to do.
Ofcourse Doom3's stencil shadows had only hard edges, representing point-lights and no bouncing, but under these limits it was physically perfect, and to my eyes that looked totally awesome and never-seen-before.
Back on topic: The lighting technology has gotten much better in all the other engines nowadays, too, but still this looks great and I probably won't care much for the gameplay in Doom4. :D
EDIT: just watched a second gameplay video and in places it even looks like they've just re-used assets from doom 3 too. maybe that's what they're going for. a low risk sequel?
(Not going to comment on the staggering ignorant musk in here.)
this actually looks way way better graphics wise and gameplay
http://uk.ign.com/videos/2015/06/15/doom-hell-camp...
this actually looks way way better graphics wise and gameplay
http://uk.ign.com/videos/2015/06/15/doom-hell-camp...
the same complaints came up when doom 3 was announced too. they way they'd changed the imps. or the lost souls. or hell knights etc.. they rectified some of those things in the expansion, but seem to have forgotten them again for this new doom. unless of course they're purely serving as placeholder currently?
Ive never seen doom as a fantastic graphics game anyway it does not seem the type of game where the dev goes all out on graphics.