Images Xbox 360 PS3

Still Atari/Namco, here are some new images of Dragon Ball: Raging Blast.

E3: Images

  • E3: Dragon Ball: Raging Blast images - E3: Images
  • E3: Dragon Ball: Raging Blast images - E3: Images
  • E3: Dragon Ball: Raging Blast images - E3: Images
  • E3: Dragon Ball: Raging Blast images - E3: Images
  • E3: Dragon Ball: Raging Blast images - E3: Images
  • E3: Dragon Ball: Raging Blast images - E3: Images
  • E3: Dragon Ball: Raging Blast images - E3: Images
  • E3: Dragon Ball: Raging Blast images - E3: Images
  • E3: Dragon Ball: Raging Blast images - E3: Images
  • E3: Dragon Ball: Raging Blast images - E3: Images
GangstaNip
GangstaNip
Commented on 2009-06-03 10:54:45
Seen these, but still, im glad to see destructible environments in this form. I really want to see a video of it in action. Im hoping they have at least implemented in a way that ive been saying for many years now. Oh and like i said in the last one, the character models are flat out awesome, the facial expression make them look lively too. They need to work on the background some and that special beam cannon:). Im not gonna get my hopes up for this but hey, i wanna see video of this in action.
In reply to
Nit3m4re
Nit3m4re
Commented on 2009-06-03 13:49:43
Anyone know what Saga's its going to go up to? Burst Limit didn't go as far as I was hoping, would be annoying if this doesn't go past where burst limit went either.
In reply to
PolishGamer
PolishGamer
Commented on 2009-06-03 14:28:48
Yeah character models are outstanding!
I really enjoyed Tenkaichi series more then budokai (Which IMO is just a scriptfest with different models).
In reply to
omegaheat
omegaheat
Commented on 2009-06-03 15:06:04
This goes well beyond cell shaded graphics. I truly see why there's no rush to release a new console anytime soon. It appears that the 360 and PS3 can mimic the look of had drawn animation without a hint of polygon. It's good to know that developers are starting to appreciate different art styles and realize that gamers don't always want realistic Final Fantasy XIII, Gears of War, etc. looking games. I won't mind seeing rpgs make use of these graphics that don't tax the hardware, and it would leave more time to give us more hours of gameplay and great a great story.
In reply to
prodygee
prodygee
Commented on 2009-06-03 15:11:10 In reply to GangstaNip
Posted by GangstaNip
Seen these, but still, im glad to see destructible environments in this form. I really want to see a video of it in action. Im hoping they have at least implemented in a way that ive been saying for many years now. Oh and like i said in the last one, the character models are flat out awesome, the facial expression make them look lively too. They need to work on the background some and that special beam cannon:). Im not gonna get my hopes up for this but hey, i wanna see video of this in action.
I can only see one face.

And nothing beats the cell-shading of Naruto Ninja Storm on the ps3.
In reply to
Loakum
Loakum
Commented on 2009-07-10 03:47:36
I was hoping that the new Dragonball Z game would use the game engine of Naruto Ultimate Ninja Storm(PS3), because it's THE BEST GRAPHICS for a cell shaded game ever! Now, if this new Dragonball z game, only goes up to the end of the Cell Saga, then I will be pissed off!
In reply to
About the game
Platform
X360 PS3
Published by
Bandai Namco Ent...
Developed by
Bandai Namco Stu...
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  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)

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