Wii

Ubisoft also released these images of Red Steel 2, along with game's intro and a huge gameplay video.

E3: Images

  • E3: Red Steel 2 images, trailers and intro - E3: Images
  • E3: Red Steel 2 images, trailers and intro - E3: Images
  • E3: Red Steel 2 images, trailers and intro - E3: Images
  • E3: Red Steel 2 images, trailers and intro - E3: Images
  • E3: Red Steel 2 images, trailers and intro - E3: Images
  • E3: Red Steel 2 images, trailers and intro - E3: Images
  • E3: Red Steel 2 images, trailers and intro - E3: Images
  • E3: Red Steel 2 images, trailers and intro - E3: Images
samhain81
samhain81
Commented on 2009-06-03 19:32:24
I'm diggin the new cell shade art route they took, as it's definitely a factor to the solid frame rate. I just wish they retained the Asian themed environment from the original. I'm also a bit iffy on the army of two AI. Ah well, a solid rental for me at least
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munkini
munkini
Commented on 2009-06-03 21:38:38
Posted by droezelke
Ubisoft has found a fine balance between cell shading (cartoony) and realism. It shows that cell shading does not use as many resources as 'normal' games do. They now have already 3 games that use this technology (Prince of Persia being the first).
About the gameplay: it looks like the auto-aim is implemented too much. It's like admitting that the Wii is not capable of bringing a shooter based on their control technology, in such a way that it equals or improves the controls based on gamepads.
You obviously never played Metroid Prime 3, you can play the entire game without ever using the lock on and never missing a shot, it's simply a way of refining your aim even more.

There is no "auto aim" in Red steel 2 it just has a similar lock on system.

Its pretty funny to even suggest that the Wii is not capable of having shooter controls that surpass dual analogue, its a matter of gaming history that MP3 did that years ago, the problem is so few devs followed that benchmark, until now that is. In fact the addition of motion plus makes that claim even more absurd...
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Frozpot
Frozpot
Commented on 2009-06-03 23:28:40
I wonder how much strafing and shooting you were doing in MP3 without the lock on. In every vid I saw, the AI was not very mobile or good at taking cover...
In reply to
munkini
munkini
Commented on 2009-06-04 01:10:43 In reply to Frozpot
Posted by Frozpot
I wonder how much strafing and shooting you were doing in MP3 without the lock on. In every vid I saw, the AI was not very mobile or good at taking cover...
In other words, you also never actually got hands on with it either, your experience is based on watching vids.

Other (admittedly a painfully small list) FPS games have also had successful control schemes without any lock on like MOH and of course the upcoming The Conduit has a traditional control scheme. None of the numerous hands on reports about that game have said anything like circle strafing is hard to pull off.
Personally, I won't comment on whether a control scheme works or not unless I have actually tried it because until you do, you pretty much don't know shit.

I still play dual analogue titles like COD4 and others but it is nowhere near as good as the wiimote/ nunchuk done right, which is far closer to the quick precision of a mouse and keyboard than dual analogue can ever hope to be.
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About the game
Platform
WII
Published by
Ubisoft
Developed by
Ubisoft Paris
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