Vroom! Project Gotham Racing 4 gameplay video where we follow a bike in Macau's streets. Once again, the graphics are great, and the driving seems really cool.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (44)
Hey pipomantis, can you please tell us what the controls were like for the bikes? How do you accelearte/brake? Is brake for the front and back separate?
Gamepad layout should be interesting with kudos!
Since the face buttons in the 360 pad are digital, I hope there is no distinction between front and rear brakes. This is an arcade game after all, and I would appreciate the precision of a trigger a bit more. Now, how is it possible to do the nose wheelie without pressing the front brakes only? I guess that is simply braking and pushing forward on the steering.
So that's another question pipomantis, how do you do the front wheelie? (whatever they call it).
Gamepad layout should be interesting with kudos!
Graphically... wow. Even reflections in the little cycle mirrors. The rain looks beautiful and the sky and lightening are really sharp -- and classy, not over blown/obnoxious like KZ2. Nice balance of motion blur on the side walls, and the AF and tarmack detail seem to be excellent. The crowd is more detailed and animated this time around. Good draw distance (foggy on this level for art purposes) with good sense of speed and solid framerate. The detail in the bikes and cars is amazing.
Bizarre Creations does an amazing job with the lighting and shadowing in this low contrast overcast ambient lighting situation. It isn't a sexy setting -- pitch black with dynamic spot lights or full bright settings with crisp shadows look artistically much prettier -- yet PGR4 absolutely looks solid. No effect is overwhelming -- reflections, HDR, atmospherics, etc are all in check and balanced -- which may not make it stand out like some games which scream, "HDR overbloom!" or "we have reflections! LOOOooooooo......k see!" but the game just balances out really nicely. Shadows are solid, as well as occlusion.
Easily one of the top handful of games this gen graphically. Beautiful game.
I find it hard to add anything that would add life to the tracks. There's a bunch of spectators, flags waving, camera flashes, and weather effects. To me that does it.
I guess you want birds and planes flying all over the place? Sometimes that becomes a problem because games that do that exaggerate this.
But what do you suggest?
PGR4 has a lot of real world locations which have AMAZING real detail. The buildings are beautiful. The variety, as well as authenticity, of the cities is a breath of fresh air. Sure, I want breath taking vistas... but I want them to find them in the real world, not just make them up. Sure a couple fantasy tracks would be cool I guess, but I really dig driving in real world locations. Maybe a good variety of such... but they have 10 already.
It is a racing game however so stuff like pedestrian traffic is a now go. They have some greatly detailed crowds and atmospherics and beautiful tracks. In the heat of a race I don't really care to see some stuff fly by; the crowds and cameras are pretty cool in my book, but that is just me. I am looking for a super sexy arcade-sim racer with style set in the real world; forgiving but rewarding skill and quality racing.
I don't feel like that when i'm playing GTHD on PS3.. so that's interesting.
Tourist Trophy is still the best bike sim on any console and that's really something considering GT4/GTHD is nowhere near a sim. It shows nobody has tried to do a bike game properly.
Also they will carry there own banners specifically for you to support it might not be the atmosphere we want but for me hell of alot better then GTHD.
GTHD dodges the problem by not having a city track in it. "Nature" will never look awkwardly empty because there aren't really a lot of people running around there... Usually.