Suprise, surprise. Pour la troisième année consécutive, Ubisoft a annoncé un nouveau jeu AAA. La conférence nous a donc révélé Tom Clancy's Rainbow Six: Siege. Tout ce qu'il faut après le clic.
Latest Installment of Acclaimed First-Person Shooter Franchise Being Developed Exclusively for
PlayStation 4, Xbox One and PC
Los Angeles – June 9, 2014 – Today, Ubisoft announced the development of Tom Clancy’s Rainbow Six Siege, the latest in the best-selling Tom Clancy’s Rainbow Six franchise. Tom Clancy’s Rainbow Six Siege will be available in 2015 on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC.
Development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal. Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position -- by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more -- or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.
Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.
“As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction.” said Xavier Marquis, creative director at Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.“
From more information on Tom Clancy’s Rainbow Six Siege, please visit: www.rainbowsix.com
Tous les commentaires (19)
Mais tant mieux j'ai envie de dire !
PS: Keyart de malade ^^
Mais ça fait du bien car j'ai pas trop aimé la "Callofisation" de la série avec les épisodes Las vegas.
Je ne dirais pas que ça me fait l'effet d'un vrai Rainbow Six comme le regretté Raven Sheild pour sa tactique, mais c'est sympa.
Comme d'autre, je préfère largement cette approche intimiste et tendu aux gros booms du prochain Bf.
Mais avec un bon groupe ca peu le faire, reste à voir le nombre de map
Et only multi ou solo aussi
ps: Dieu, cette journée mémorable pour mon C.T. ! :D
donc alors retour au début de la série avec planification de ce que doit faire l'IA ?
alors la ca pourrait le faire
Ubi a encore cartonné cette année.