It's LucasArt's turn to show us what they have in store and here comes a bunch of new images of Star Wars: The Force Unleashed 2.
Update: A 1080p gameplay video added.
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All comments (16)
What it needs is more fulfilling content.
Starkiller looked very detailed and my favorite part was the falling and he dodged and used the force powers to stop the objects and make room as he falls.
I am also glad that the combat is improved WITH dismemberment.
I have a feeling this TFU2 is the TFU we wanted in the first place interms of gameplay, looks great seems to play great, cant wait.
Demo please!
Also...I am surprised that this time around you dont have to pull off a QTE (i hate it so much) to destroy one of those walks, he destroyed one within seconds, thats powerful!
Also flying heads and body parts for the win!!
Now thats a lightsaber!
The AI seems really dumb :(
The AI seems really dumb :(
I dont know what you guys expected from a sequal? more than me? LOL
I just expected enhanced combat and force powers and dismemberment, thats all I expected.
Hey as long as I can be one badass force user with lightsaber its all good.
I dont know what you guys expected from a sequal? more than me? LOL
I just expected enhanced combat and force powers and dismemberment, thats all I expected.
Hey as long as I can be one badass force user with lightsaber its all good.
But yeah as long as the combat feel solid and the force powers are great thats all I care.
I rather not complain as much as possible :P
Visually it looks great compared to the first one, very awesome.
However what annoys me that was also in TFU1 is...things dissapear within seconds.
When they dissapear within seconds it doesnt seem like a good fight ever happened :(
Fantastic that dismemberment is there there, you can even see small blood coming out.
A nice way of not overpowering it so combo system can be made but yet you can decapitate limbs, very good LucasArts :)
Visually it looks great compared to the first one, very awesome.
However what annoys me that was also in TFU1 is...things dissapear within seconds.
When they dissapear within seconds it doesnt seem like a good fight ever happened :(
Fantastic that dismemberment is there there, you can even see small blood coming out.
A nice way of not overpowering it so combo system can be made but yet you can decapitate limbs, very good LucasArts :)
It's like they are all Jedi's and make the magic trick !
I mean,most games just let them fade away,but the first one was really fast,like it never happened.
Let's hope for a game one day,were you kill a room full of enemies and they stay there as witness of your havoc.
Wonder what the do in the game "Bodycount"
It's like they are all Jedi's and make the magic trick !
I mean,most games just let them fade away,but the first one was really fast,like it never happened.
LucasArts comes up with such a fantastic engine, you would expect things to stay put until you progress a bit further from that location.
Ninja Gaiden 2/Sigma 2 which doesnt have a good engine in comparison have the bodies and limbs stay put until you are further away from quite a long distance.
My guess with this "problem" is that considering they are going with "so much thing going on screen at once" they want to keep the framerate as smooth as possible, so cleaning out bodies and objects fast enough makes the game render faster without it slowing down.
I saw this in NG2/S2 as well, if there is too much body on ground it would slow down the game.
Ps. I absolutely LOVE the rain effect, and I cant keep saying "wow" when Starkiller was falling down and using force powers.