Two Worlds developers and TopWare Interactive have announced Sacrilegium, a survival horror for Q2 2013. Players will take on the role of Alex, a college student girl with combat and self-defense skills that will be useful in the journey that will drive the heroine from San Francisco to Europe. More details inside plus the first screenshots.
Press release:
Now the cat is out of the bag: The German Publisher TopWare Interactive announced at E3 in Los Angeles that Sacrilegium will be the next title from the company owned developer - Reality Pump Studios. The in-house development team that’s responsible for creating many successful franchises such as the "Two Worlds" titles, or the acclaimed "Earth" series, is looking to revive and renew the survival horror genre in terms of story and atmosphere, as well as in the gameplay and level design, as they look to set the new standards.
The story is about Alex, a 20-year Californian - smart, friendly and independent. She’s a college student that while fully aware of her breathtaking beauty, she never is looking to use it to her advantage. Keeping in shape with combat and self-defense training, she’s honed specific martial art skills that will come to her aid during her perilous journey through the province of Sacrilegium. Being the adventurous type, she jumps head first into a maelstrom of events, descending with her friends into a world beyond the known reality. The complex and multifaceted action drives the young heroine half around the globe, from the foggy banks of San Francisco to the remotest corners of Europe. She encounters a large array of dangerous and mysterious monstrosities along the way, including the enigmatic Moroi – a creature most resembling a vampire, but able to eat a vampire for breakfast. Alex must utilize all of her skills and survival instincts, employing her knowledge and heart to survive and to save her soul from certain corruption. Sacrificing her own mortality for the safety of her friends, Alex discovers more than she ever bargained for on the road to truth and salvation, with unforeseen and unnatural twists and secrets revealed, right up until the very end.
Sacrilegium is realized on the new GRACE 2 engine (Graphics Rendition And Creation Engine), which was also developed by Reality Pump Studios. The predecessor of this engine was already the basis for "Two Worlds 2" and it attributed largely to the success of the title. But Reality Pump did not rest on these laurels, but once again pushed the properties of the program forward. The first pictures of the results will be available very soon, with the exact features of this engine being presented at a later date. It’s no exaggeration to say that the results of the GRACE 2 Engine, will leave players awestruck.
"It pleased us", said James T. Seaman, Managing Director TopWare Interactive, Inc., "that we succeeded to develop the GRACE 2 engine in a way, that enables us to present models and landscapes that make photos look like charcoal drawings compared to the game."
Miroslaw Dymek, CEO of Reality Pump Studios: "After all the years that we ‘ve dealt with the appearance of medieval stories, it was time to pool the experience acquired and integrate that into a modern action adventure. We’ve definitely achieved that with Sacrilegium.
For more information about the game please visit: http://www.sacrilegium.com
All comments (21)
Unless you live in Miami perhaps........
Lol, am i looking at the same game? Is this some sort of joke? Meh, i enjoyed two worlds 2. Yet to be beaten as far as magic goes. So i'll give them the benefit of the doubt, but man is that quote bad...lol
Lol, am i looking at the same game? Is this some sort of joke? Meh, i enjoyed two worlds 2. Yet to be beaten as far as magic goes. So i'll give them the benefit of the doubt, but man is that quote bad...lol
Regardless, the graphics do look very nice and incredibly atmospheric. Something about the outdoor setting shown is so peaceful yet unsettling, and perfect for horror/suspense. It reminds me a bit of the Pacific Northwest like Alan Wake, but it could be parts of Europe as well.
Unless you live in Miami perhaps........
If you are stating that the devs could do a better job of keeping the plot under wraps and easing you into the horror however, I couldn't agree more. There has to be an ebb and flow to the tension and what is revealed. Like Infamouz said, I get much more into the games where you scared by what you don't see that what you do. However, at some point you do have to reveal what is going on, and I think it would be a hard sell if there wasn't something supernatural. The only way it could really be done would be to make the player very frail and powerless with a powerful enemy. Something like a serial killer game where you have no weapons and have to use wits to survive. The problem is, few people want to play a game anymore that doesn't make them feel like a superhuman with machine guns. I think it could be brilliant after playing Amnesia.
I actually have high hopes for this game though. It looks very moody and atmospheric, and I like that they are showing nothing of any enemies (except possibly the wolves). I hope they keep it that way until after release..
For some reason, my brain rejects the illusion created by games when they funnel you down heavily scripted paths or prevent you from doing logical things(i.e. blatant invisible barriers etc). I guess it stems from my claustrophobia and need to experiment with things. Maybe if I just convince myself it is a movie, I will be able to overlook these things, but when I'm in control, I want to be fully in control. Weird, I know...