About the game
- Enslaved
- X360, PS3
- Published by Namco-Bandai
- Developed by Ninja Theory
- French release: Available
- US release: Available
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All comments
I really like the concept and story, but the platforming and combat is very light and weightless. Ninja Theory just doesn't seem to have a knack for action titles.
if this game looked better and performed better it'd be a LITTLE easier to ignore the shallow combat and automated traversal. but the performance and aliasing kills the game dead in it's tracks. making everything feel clunky and unpolished. like the animations, i can't decide if they are just bad, or that the performance make them FEEL bad.
This is evident in every multiplat.
It's either no AA, subhd, crap msaa or otherwise.
Dead rising 2 is just another in a long line of PORTS that do not work.
360 is a PC.
PS3 is a completely different type of machine.
HS was a good if short game. Had a fair bit of screen tearing.
Point is though with the PS3.
PPE - SPUS - RSX.
Unless you use SPU'S well then RSX isn't going to stack up enough, x2aa kills it.
Because tiling and 360 use edram x2 - x4 can be used, not affecting the fillrate of 360.
It's about time MLAA was used for all PS3 games, part of edge tools now for everydev.
if this game looked better and performed better it'd be a LITTLE easier to ignore the shallow combat and automated traversal. but the performance and aliasing kills the game dead in it's tracks. making everything feel clunky and unpolished. like the animations, i can't decide if they are just bad, or that the performance make them FEEL bad.
I think it's abit premature to critic the combat at the moment.. it is only an introduction level. The automated traversal's no different from what uncharted 2 offered
Try the 360 demo - that looks and performs noticably better than the ps3 one.
I think it's abit premature to critic the combat at the moment.. it is only an introduction level. The automated traversal's no different from what uncharted 2 offered
and the traversal is a damn sight more automated in enslaved. if you did what you can do in ensalved in uncharted you'd jump to your death a million times. enslaves you can litterally throw the analogue stick right or left, and jab 'A' repeatedly with your eyes shut without a care in th world. it's rediculous. reminds me of POP 08 where it just feels like it's completely and utterly skill-less.
nothing is good in the game aside from the music imo. i just dont "get" what others are seeing when they praise the demo. maybe they're just oblivious to piss poor performance? like those people who say they cant see screen tearing or framerate drops even when they're right there punching you in the face...i still remeber when people said saints row didnt have screen tearing...lol
It does look shit though...haha! :P
Where the game falls apart is how easy they've made it and how bad the camera is. Other than that this could have been something really special. I like how the characters move, and I really enjoy their personalities a lot. More games should take that sort of time on their characters. The worlds I imagine only continue to look really nice too.
You guys really think this game looks bad? I thought visuals, animations and specifically facial animations were some of the best I have seen in a long time (for a action game).
This thing alone make the game rental at best in my book (and i'm not even started to bitch about combat lol :D).
I can't say im to suprised since this is from ninja theory, they seem to prioritise flashy visuals and cutscences over actual content and good gameplay.
Bit of a shame, i really liked the idea of a game set in a post apocalyptic new york based on journey to the west.
This game does not bode well for the new DMC.
They said they didnt want this to be combat heavy compared to Heavenly Sword. They wanted platforming and adventure feel to come first and combat to be there when its needed.
I personally thought the demo was pretty decent, combat was good IMO, punchy weight to the attacks, nice animations with some input lag here and there.
Yes the platforming was automatic but so was PoP08 (and I hated most of the things in that game), but I didnt mind it that much.
I think story will be its strong point with the voice acting (Andy Serkis is in it as Monkey).
Will I buy it? no.
With Casltevania coming next week which seems to be around 20+ hours of gameplay and then Star Wars TFU2 in the end of October, I am set for the rest of the year :)
And because it's such a scripted game, platforms keep on falling out every 5 minutes, which becomes a drinking game of itself. It's only a veil for not letting you go back into the level, but it's done so tediously, these moments stick out like a sore thumb.