Codemasters has put online eight new screenshots of F1 2011. The sequel to F1 2010 will be released by the end of the month.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
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Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (16)
LA noire has the best wet road effects i've seen. Which is odd seeing as it's open world and it isnt a big feature of the game.
UC3 has the best water fx other then crysis.
This game is 30fps on consoles.
GT5 - FORZA4 are 60fps.
These two would look amazing at 30fps and look alot better then dirt/grid/f1 imo.
http://www.flickr.com/photos/darylchapman/58718952...
Looking forward to see the reviews.
LA noire has the best wet road effects i've seen. Which is odd seeing as it's open world and it isnt a big feature of the game.
At the most this is what you'd expect
http://ih2.redbubble.net/work.5016397.1.flat,550x5...
which is a far cry from what the game is producing. Unless of course the track has become so wet it has turned into a lake...a very still lake.
At the most this is what you'd expect
http://ih2.redbubble.net/work.5016397.1.flat,550x5...
which is a far cry from what the game is producing. Unless of course the track has become so wet it has turned into a lake...a very still lake.
How about posting pics of wet tracks like the screens above? Here i'l help you to start off...
http://i.eurosport.com/2011/03/01/695566-8327875-3...
http://images.planetf1.com/10/09/800x600/Singapore...
http://www.robinchung.com/wordpress/wp-content/upl...
How about posting pics of wet tracks like the screens above? Here i'l help you to start off...
http://i.eurosport.com/2011/03/01/695566-8327875-3...
http://images.planetf1.com/10/09/800x600/Singapore...
http://www.robinchung.com/wordpress/wp-content/upl...
as for the images you posed, they show the same thing as mine, loss of detail the further away the subject is from the reflective surface. that is not the case in the F1 game shots, it is a solid reflection. detail the same at the point the wheel hits tarmac to the point of the rear spoiler. reflections on wet tarmac does not work like that. the images you used show that. and the consistency of the reflection certainly wouldnt be like that of the game where distant cars reflections are just as prominent and clear as the cars close up. notice the first image you posted...
the second to last shot for this game is a far more believable, and more impressive reflective wet surface. the last image is a joke.
http://www.formula1.com/news/headlines/2010/11/114...
Real life but totally unrealistic....right?
i cant believe people are arguing saying "It's far too reflective" etc. depending on if the water is standing, if its raining, if someone has just driven through it....
besides, its how the game plays that matters