For once, an early access title isn’t leaning toward the usual genres (rogue-likes or survival games), since *Fallen Tear: The Ascension* is a Metroidvania that will already offer fifteen to twenty hours of gameplay upon release. Admittedly, it’s entering a fairly crowded market at this stage, but it could very well stand out for fans if it manages to use its early access to win them over. Initially quite enchanted by the start of the adventure, we eventually encountered an unnecessarily tricky section—not because of its combat, but due to a platforming sequence that feels poorly calibrated given the merciless timing required. Basically, the goal is to activate floor switches to open "hatches" and climb across multiple levels while sharp spikes shoot out of the walls at lightning speed—knowing that the slightest contact with them means a return to the last checkpoint (fortunately, at the start of the sequence). Either we missed something, or the difficulty level is horribly off. In the end, since we can’t backtrack, we ended up throwing in the towel for now. It’s a shame because the combat feels great, and the visuals and the soundtrack are also excellent.