Ubisoft released these three brand new images of Far Cry 2, of course from the PC version. Looking good, as expected.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
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Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (40)
The PC version is being made by the people who made the Far Cry console games. They went on and on about how this wasn't coming to consoles and they wouldn't work on it, and then Ubisoft forces them to announce it.
So basically PC will get a new horrible Far Cry game, and the consoles will get a horrible port of a horrible Far Cry game.
The explosions look nice, but its hard to tell what they are doing to the environment.
the 360 version kind of killed farcry a bit for me, essentially it was so big, and so repeptetive that I really dont care much about this at all.
The decision to produce a port of this game for PS3 and 360 was only made very, very recently. Up until that point, everything was developed faithfully with the hardcore PC audience and Far Cry 1 fanbase in mind. THAT'S why this game will not suck.
And, lest you forget, Ubisoft Montreal is the same team that developed Prince of Persia, Assassin's Creed, and the Splinter Cell series, as well as some of the Rainbow Six games. These are very talented and acclaimed developers.
The decision to produce a port of this game for PS3 and 360 was only made very, very recently. Up until that point, everything was developed faithfully with the hardcore PC audience and Far Cry 1 fanbase in mind. THAT'S why this game will not suck.
And, lest you forget, Ubisoft Montreal is the same team that developed Prince of Persia, Assassin's Creed, and the Splinter Cell series, as well as some of the Rainbow Six games. These are very talented and acclaimed developers.
I'm not one of those idiots who thinks console games suck. Console games these days are better than PC games, period. PC games used to be awesome, but the focus on the PC version won't save this from being utter trash. It takes the worst from all worlds and then tries to port it back onto consoles.
Like I said, the PC version will be horrible and the console versions extra horrible.
I thought they would have learned something after Crysis sold about four copies.
WinterSnowblind, this game isn't being even touched by Crytek. Crytek sold Ubisoft the IP after they released Far Cry 1 on PC only. After that it has been in Ubisoft's hands.
Just a note, Ubisoft Montreal has 1600 developers for those still wondering about what I said earlier. Now I'm not a mole inside Ubisoft, but I do hear things. Anyways, it's just plain logic that they're going to have to split that 1600 into teams for all of the games they're pumping out.
I don't get this FarCry 2 hate. At least try it before say it sucks.
The decision to produce a port of this game for PS3 and 360 was only made very, very recently. Up until that point, everything was developed faithfully with the hardcore PC audience and Far Cry 1 fanbase in mind. THAT'S why this game will not suck.
And, lest you forget, Ubisoft Montreal is the same team that developed Prince of Persia, Assassin's Creed, and the Splinter Cell series, as well as some of the Rainbow Six games. These are very talented and acclaimed developers.
I thought they would have learned something after Crysis sold about four copies.