Fatal Inertia is the next game after Hour of Victory to get all its chances of success killed by a terrible demo. Available since last night on the Marketplace, the demo of Fatal Inertia is just plain bad. Bad gameplay, not even average graphics, slowdowns tearing and pop-ins, laughable sound effects, there is nothing there that would at least be a redeeming feature. The video from our friends Snoopers shows I think what's the typical gamer would do with the demo: play all three mode, and quit in disgust. The only thing missing in there is the last and joyous step of going back to the dashboard and deleting the file from the hard drive.
All comments (36)
Demo: Fatal Inertia
Content: Fatal Inertia Demo
Price: Free
Availability: Japan and the United States
Not in Uk yet.
just watched the screens, and the tearing on screen number 4 just shocked me...
When I'm at home I'm gonna download the movie, but your reactions are not very positiv ^^
Just what I expected on this game...
this games only redeeming feature is the weapons, theyre quite fun, tow rope, fire it at an enemy, then the other end at rock, magnetic rocket that sticks to your target and forces them in different directions, and the magnetic weights which eventually explode.
other than that, this game is ugly and bland
UE3.0 problems are now well known, KOEI are yet another name to add to the list of disgruntled devs
I swear the sound in this game is ripped directly from Strider on Sega Genesis.
Man... this demo flat out SUCKED. I could easily be convinced this was an 800 pt XBLA game... that I STILL would have passed on!
I thought EXACTLY the same thing when I played the game...Got this old Star Wars Podracer game still lying around somewhere! I loved it back in the day!
Oh an the developers were Lucas Arts!
CheerslankycheeseIgnoreSend a mini message
Oh an the developers were Lucas Arts!
CheerslankycheeseIgnoreSend a mini message
There doesn't seem much focus towards that initial "use the physics to destroy your foes" pitch. Very wipeout , with extremely floating cornering.
What I'd do, personally, is slow the craft down, tighten up the handling, and do a buttload more interactive environments peices. And add gravity guns to the craft or something.
Doesn't look very good at the minute.