Square Enix has just sent us some new screenshots of Final Fantasy XIII-2 featuring Caius Ballad. Watch them below.
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Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
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All comments (14)
looking forward to it
besides ... "Objects are made by men and used by men for many purposes." :D
reference: http://www.youtube.com/watch?v=pwrf8loXceA
XIII was a very imperfect game, it was too linear, some say the combat was too streamlined, the story was kinda convoluted, but there are two things the game did very right in my book : the music was fantastic, and the art direction was incredible. The game world took ages to build, and it showed. Nothing ever felt out of place, the color palettes were carefully chosen, and everything just felt right.
With XIII-2, I get the feeling that they're trying to throw in Kingdom-Heats-style characters in a universe that doesn't call for them. The last screen in this gallery is the most vibrant example : doesn't look like a sequel to XIII as much as a next-gen KH to me. (And I would love KH3 to look like that, by the way. It just doesn't fit the XIII universe imo)
Streamlining gameplay, while giving it more depth overall. Yeah, it doesn't really sound like it makes any sense and it will remain flawed until they either get rid of that "auto attack" button, or all the other buttons alltogether (except for the one for paradigm shift and items).
Really, it's erither one, or the other. I only refrain myself from using auto battle entirely untill the mech boss in XIII, all the other buttons are useless and take too much screen space. Or they could make battles a little slower (1.5-2 times slower) and i could forget about auto attack. Both ways of playing cannot coexist.
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Now about the screens. I can only say i'm happy the XIII saga is over, because i never liked it's art style.
Streamlining gameplay, while giving it more depth overall. Yeah, it doesn't really sound like it makes any sense and it will remain flawed until they either get rid of that "auto attack" button, or all the other buttons alltogether (except for the one for paradigm shift and items).
Really, it's erither one, or the other. I only refrain myself from using auto battle entirely untill the mech boss in XIII, all the other buttons are useless and take too much screen space. Or they could make battles a little slower (1.5-2 times slower) and i could forget about auto attack. Both ways of playing cannot coexist.
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Now about the screens. I can only say i'm happy the XIII saga is over, because i never liked it's art style.
The irony ofc being that the one game that has some semblance of a decent story, interesting mechanics and more fulfilling gameplay than dungeon romping followed by tedious exposition is the one everybody hates.
The irony ofc being that the one game that has some semblance of a decent story, interesting mechanics and more fulfilling gameplay than dungeon romping followed by tedious exposition is the one everybody hates.
I have to agree though, the only component that has remained good all along is the music and i must give credit for to the whole game development team for that, because the OST always seems to complement the game. But then again i liked 8-bit-ff and Blue Dragon's Uematsu better...