Capcom is launching GRIN's Bionic Commando this week and here is the First 10 Minutes of the game. I'm in the middle of exams so my time with it has been very limited, but I can share my first impressions at least.
The graphics aren't of the spectacular kind (with some framedrops here and there), but it works and there's always things moving on the screen like papers and debris flying from wind or grenades. The story itself is explained in the video inside (though it's supposed to have some twists later on) and the controls works well for its purpose.
People asked why I didn't use the arm more to melee kill in the video we posted earlier this week, but there are only a few moves early in the game and these aren't good against two or more enemies. In the training mode, which I cut out from the video, new moves are shown but you can't use them until later on.
The swinging mechanics aren't of the basic kind, you can't expect it to be as simple as the Spiderman games. The swing motions are short and it's very important to push and release at the right time. Otherwise, the swing motion abruptly stops and that made me go crazy during my first times in the air. It takes a little bit of practice.
One thing I've really enjoyed so far is the shooting mechanics, the guns so far have felt really good. The enemies can't be killed from distance with the pistol so you're forced to work your way closer to the enemies. This can be hard when there's little to swing on, with several guys firing at you from the ground. This isn't Gears of War where you run from cover to cover, the buildings and surroundings in the air must be used to move forward.
Now on for the video, mostly showing shooting in narrow corridors. The gameplay video from earlier this week shows more of the swinging.
All comments (11)
LOL at the things the main character says when he caps these baddies!
"Bingo!" - Nathan RAD Spencer
he made the darkness game amazing, and i'm sure the same will be true here...maybe...i'm not sure even the mighty patton can save the mediocrity of this game?
Maybe they modeled him after Keith Morris or Axel Rose?
It's a frustrating game with bad graphics,bad A.I.,cheap difficulty,etc....one of the worst games of 2009 for me.
Bad graphics....no V-sync en AA.Some levels are OK but others are just ugly.
Bad A.I.and tons of the same bad guys over and over again.
Bad cliché story and characters with cliché voice overs....man this was just awful.
There is no exploration possible.....try to get up a building and you will die in 2 seconds (the same with water)The game is made around linear gameplay in the worst possible sence.The city is nuked and there is only a narrow route with no radiation to explore!(some levels last for 3 minutes)
With cheap difficulty i mean boss fights in narrow/small places with debrish on the ground.Later in the game they just drop 2 or more bosses under the same circumstances.The save points are also made to make the game longer.In the last levels you get no save points at all.
Like usual the end boss is a joke.....and i was not mad about it.....the faster this was over the better.
My score is 6/10.
Got the game booked and ready and picking it out tomorrow, it looks like a game i'm really going to like, and the multiplayer demo was fun once you get the hang of things...