DjMizuhara sent us a new video of Hokuto Muso in which you'll see Ken Shiro taunting the enemies before killing them with one special move. The taunting dramatically changes the game and is something that most western journalists have totally missed. To taunt the enemies, the player needs to press L1 and L3 at the same time, this will trigger the enemies to conveniently line up for one of Ken's famous killing moves. Enjoy.
All comments (11)
Commented on 2010-03-31 21:57:07
Commented on 2010-03-31 22:56:58
Commented on 2010-03-31 23:01:24I just saw it and totally missed it, I'm not sure it brings anything to it frankly.
And I don't know if it's me, or something the player was doing, but the AI just looked plain artificially UNintelligent.
Commented on 2010-04-01 01:28:43 In reply to crookedmindAnd I don't know if it's me, or something the player was doing, but the AI just looked plain artificially UNintelligent.
Commented on 2010-04-01 03:36:17
Commented on 2010-04-01 05:18:37 In reply to crookedmindI just saw it and totally missed it, I'm not sure it brings anything to it frankly.
And I don't know if it's me, or something the player was doing.
Commented on 2010-04-01 06:12:57 In reply to DJmizuharaDespite being a series I'm pretty much jumping in and out of now and then, I'm really a bit of a fan of the Dynasty Warriors - or "Musou" - games. One of the things that I find so appealing about them is how you essentially herd enemies, gathering them in a nice bunch and then tear through them with your assorted - then fully charged - special attacks. It is that almost hypnotic, somehow eternally gratifying quality to the way you take out huge amounts of enemies in a pulse like, almost rythmic fashion that has me returning to it. It really shares that basic appeal with old school brawlers where you - regardless of how limited the move set - had the key aspects of it required to create a satisfying combo cycle that put you in some sort of trance.
The main problem of the games is the monotony that eventually does catch up to you, but the cure for that has traditionally been the co-op. With a co-op friend with which to have a nice - often completely unrelated - chat whilst messing up countless, brainless thugs, DW are still amazingly compelling.
From videos it seems that the attack timing is pretty unique in this one though, compared to Samurai, Dynasty and Gundam, and that has me a little bit worried. Hopefully it has its own groove though. They have really captured the art style well, considering their budget limitations, and it seems just as cheesily awesome as the manga it's based on.
Commented on 2010-04-01 08:55:12
Commented on 2010-04-01 09:38:45Would love to see that too !
Commented on 2010-04-01 09:47:28 In reply to teh_d00dThat's not to say the appeal is quite the same. God Hand was a pretty deep brawler whereas Madworld harkens back more to the simplicity of the 16 bit era. Regardless, they're both OTT mental.
Commented on 2010-04-01 19:38:17ATATATATATATATATATATAT!!!!!!!!!!!!!!! :D