Looks like we talk a bit too fast yesterday since Microsoft released a very good quality, but still sadly 30 fps, version of their direct feed gameplay video of Forza Motorsport 5 on the good old Alps track.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (55)
Which is where this 7-8 year cycle really shows its ugly head, with the speed at which technology is increasing, releasing a product 5 years is already obsolete, but after 7-8 years is almost irrelevant.
I'm not saying that the PS4 and XBO are irrelevant, but the technology inside the hardware certainly is, like John Carmack said: "We still won't see 1080p @ 60 fps on next gen.", and when you stop to think that there are already PCs capable of that 8K UHDV (7680×4320 = 33,177,600 pixels), then it really becomes clear how technologically behind these systems are. Please let that sink in for a few minutes, but even a few seconds suffice.
It used to be that when consoles launched they were better or in very few cases at least on par with the highest end PC of that time, now for the first time in gaming history the new consoles are already behind the top end PCs of 2012, of course a uniform/closed architecture is the ideal hardware solution, but what is "10 times" better than PS3/X360 when compared to "30-50 times" better already?!
And while new engines, drivers optimisation and developing experience will make great achievements - just look at what Rockstar did with this 7-8 years old hardware, they will still be using obsolete technology/hardware, which has its own constraints.
To me the 2 biggest let downs of next gen are the lack of 1080p @ 60 fps as a standard for which to strive for and the fact that both PS4 and XBO will utilise 3-3.5 GB of RAM memory just for the OS.
Even the games that were clearly ported to the PS4 and XBO like Assassin's Creed IV: Black Flag, Watch Dogs and Ryse: Son of Rome, Thief (2014), Battlefield 4 among others are still running at 1600x900 or 30 - or below - fps, the Digital Foundry's articles on the matter explain how bad it is better than I could ever hope for, but to illustrate when it truly hit me how obsolete - there's also lazyness involved - the hardware is was DF's article on XBO's Crinsom Dragon which ran at 30 fps with subtle tearing, keep in mind that's a game that has the same level of detail as 2010-2012 PS3/X360 games, which is very disturbing to say the least.
I know that we will only get to see next gen games around 3-5 years into the cycle and if we use the other cycles as example, comparing a game on the beginning of PS2/PS3 to its last years' games the leap in graphical, physics simulation, characters and objects on screen and etc will only get better, but not being able to deliver 1080p @ 60 fps on essentially upscaled PS3/X360 games is really disappointing.
They are practically games with bigger resolution textures, slightly more complex physics simulation and a few more effects - like better lightning and more particles on screen, and they still can't deliver 1080p @ 60 fps, it's true that's mostly because developers are being either lazy or hasty, maye even both, but game developing for most companies is exactly like that, so it doesn't bode well for the rest of the next gen cycle.
Still to show what is happening with game development today, an image speaks louder than words:
https://lh3.googleusercontent.com/-0c-ARnsiKeY/US5...
I will still stick to gaming mainly on PC and only buy the consoles for their exclusives, because at this point that's the only thing that they have a clear advantage over the PC, exclusives, the rest the PC can do either better or at least on the same level.
I know much has been said about how the upcoming consoles aren't up there with the latest and greatest PC GPU's like it was when current gen launched in 2005-2006.
One of the main reasons for this i believe is the power consumption. Mid-late 2005 the state of the art nvidia GPU was the GTX7800, which had a TDP of 81W. I don't have the powerdraw of the individual component in the original xbox 360, but the system as a whole pulled close to 200W (and with later models pulling 100-115W). It seems likely the Xbox One will be somewhere between those two. Compare that to Nvidias latest, the GTX780, which has a TDP of 250W (and that's just the GPU), there's no way these new consoles can compare in raw numbers.
I still believe the fixed architecture of the consoles will make them shine a few years from now (which is usually the second game from a dev on a platform). My old GTX8800 (which was state-of-the-art when it launched a year after the xbox 360) has no chance at running AC 3, MW3, BF3 etc with similar resolution, detail and framerate as my 360/ps3 is able to.
http://www.youtube.com/watch?v=mPAQa6Scbdc