Le studio ukrainien Frogwares a annoncé son nouveau jeu en développment intitulé pour le moment Projet Palianytsia. Cela marque aussi une suspension de la production de leur nouvel open-world suite la guerre dans le pays. Le projet est décrit comme de l'horreur eldritch mélangé à du mystère de l'époque victorienne. Les premieres concept arts et le message du studio après le clic.
For now, its existence is revealed with 4 early concept pieces plus an explanation of the situation of how the game came to be. The first official reveal is set to hopefully come in the summer 2022 window
For now, the name is titled Project Palianytsia and is a mix of eldritch horror coupled with Victorian-era mystery, aimed at fans of Frogwares’ The Sinking City and Sherlock Holmes series.
Four early concept pieces have been released to give people their first glimpse of the project. The official reveal will hopefully be ready to show sometime this summer.
"We are revealing the game now in this way to simply show people we are pushing on and also as a clear middle finger to those who thought they could just roll into our country hoping to disrupt and ruin our lives."
"While still challenging, prior to this, everything we released during the war was existing projects that needed to be finalized. We are now making something almost entirely from scratch which is a lot harder under these circumstances so we needed to think smart about what is realistic for us. The idea was greenlit for this very reason as it is something our current team and setup can deliver compared to doing pre-production on another open-world title, which is what we were doing prior to the war."
"The name Palianytsia is symbolic to Ukraine as it's considered part of our national cuisine. But it’s also the equivalent of phonetical Dark Souls for russians who often can’t pronounce it correctly when trying to pass off as Ukrainian. And so now it's often used in the field as a test to quickly identify possible affiliation of unknown individuals."
- Sergey Oganesyan, Communications Manager, Frogwares
We are now reaching the 4th month of the russian invasion. This so-called “special operation”
was supposed to take only a few days to complete. Funny how life doesn’t always work out to
plan. We have no doubt that Ukraine will remain an independent nation - no matter what the
russian forces throw at us. But because of the war, we have to adapt. And the work must
continue. With that, we have an announcement to make.
We can now officially reveal that we are working on a new game, codenamed “Palianytsia”. It’s
a horror and mystery experience that fans of both The Sinking City and Sherlock Holmes should
like. We’ll make a proper announcement soon, but for now, we have a few early concept pieces
to share with you.
To be frank, “Palianytsia” is not the project we had originally planned on doing next, but with the
war taking place, we needed to re-evaluate everything. It is a bit more streamlined than our
latest open-world titles but it’s a game we are sure we can deliver under these extreme
circumstances.
As an independent studio, we always have to balance our resources and workflow to be able to
deliver our games. But the war has thrown notable hurdles at us and our established process.
Constant communication and iteration between teams is harder to maintain, so we need a
project where staff can have more autonomy. Roles and responsibilities had to shift around to fill
the gaps left by those who signed up to fight or provide humanitarian aid. And the threat that
tomorrow something could happen somewhere or to someone that would force us to drastically
adapt all over again means we need to be more flexible. With this in mind, we had a decision to
make.
Do we go ahead with a large scope project and risk disruption, have less room for R&D and
innovation, less access to your highly skilled staff, and have smaller pre-production and
development of specific tools? Or perhaps we can be smarter about this, and create a project
with an easier turnaround and a tighter scope - but still ambitious, packed with quality, and with
great storytelling and mystery behind it. This way, we can not only make a new game, but do so
while supporting those fighting.
We will be revealing more about our next title shortly. And, if you are interested, we’d like to give
you a more detailed look into our lives and our work during a war. Perhaps it might bring you
and us a little bit closer. We’re also looking at other ways to bring the game to you directly -
more info on that soon.
Thank you for all your support during this time. Stay safe wherever you are.
- Team Frogwares