The great DjMizuhara sent us these two gameplay videos of Katamari Forever, as usual quite weird even without Keita Takahashi working on it.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (3)
The reason : Scale
in most instances 1080p is purely cosmetic, in katamari i feel it offers a subtle gameplay improvement. 1080p is a strain on precious memory and fillrate resources, the extra sharpness hardly seems worth it with the reduction in edge aliasing being the only perceivable benefit; but when rendering small items of geometry at large distances - pixel structure becomes an issue. I first noticed this issue playing psp katamari where the reduced resolution made discerning small objects at large distances impossible without the item geometry coalescing into an indistinct blob of pixels. the higher pixel density at 1080p means you can resolve more items of geometry within a single scene than would be possible otherwise or alternatively a greater range of item sizes eg an ant and a car being visible on a single scene without zooming in to the ant required to see the ant clearly
At the very least this subtly changes level design and very possibly the gameplay of katamari 1080p over its predecessors and its the only game i can think off the top of my head which benefits in this way from the extra pixels. i haven't actually seen a 1080p video but if katamari forever is as big a leap as beautiful katamari was over the ps2 version then it should be noticeable.